Statistical profileOnline
chillcraft
178.254.45.194:28015 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,219
top 41%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,219 of all ranked servers, the top 41%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on chillcraft
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:33 UTC2d ago | 2 | – | running | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of chillcraft
3500 · seed 557421445
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 557421445 |
8. Server characteristics
Table 3: Characteristics of chillcraft
What the server publishes and what was recorded
| Address | 178.254.45.194:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 20:33 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 158 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 101 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 16 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 17 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does chillcraft wipe, and how often?
Too few wipes of chillcraft are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 2 days 6 hours have passed since this world was made.
What should you expect on wipe day at chillcraft?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
How reliable is chillcraft, and is it online now?
This release records chillcraft as online. By its own reported uptime, it restarted about 2 days 4 hours ago. 47 of 48 hours on across the last 2 full days gives an uptime of 98%. The first sighting of it by Rust Census was on 26 October 2026.
Does chillcraft hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 105 server fps and a minimum of 90. Buildings, deployables and everything else in the world took the entity count to 74,163. Memory use reached 2,542 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does chillcraft run from?
No region is given by chillcraft. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 178.254.45.194:28015 it is addressed.
On which Rust version does chillcraft operate?
This release lists chillcraft on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for chillcraft?
The present count is 0 players on chillcraft, out of 10 slots. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 11:00 UTC, with an average of 1 players.
What position does chillcraft hold in the server rankings?
For seven-day player hours, chillcraft is ranked #9,219, placing it in the top 41% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry chillcraft?
The Rust Census lists that chillcraft fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on chillcraft carry?
These are the tags chillcraft publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for chillcraft?
The procedural map on chillcraft is generated by the game, measures 3,500 and carries seed 557421445. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for chillcraft?
The name of chillcraft carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join chillcraft?
You can open the console in Rust with F1 and enter client.connect 178.254.45.194:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
