Statistical profileOffline
LLLL
178.232.96.251:28015 checked 28d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#15,153
top 63%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #15,153 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on LLLL
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of LLLL
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LLLL
What the server publishes and what was recorded
| Address | 178.232.96.251:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Sep 2026, 20:19 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 533 on average | 241 / 275 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 325 on average | 20 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 323 on average | 18 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 162 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 65 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 36 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on LLLL?
The rhythm of LLLL's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 28 days 9 hours have passed since this world was made.
Server details
Is LLLL up, and how well has it held up?
Last seen 28 days 8 hours ago, LLLL is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 29 September 2026.
Which location does LLLL run from?
No region is given by LLLL. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 178.232.96.251:28015 it is addressed.
Which Rust version is LLLL running?
This release lists LLLL on Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on LLLL?
The last count for LLLL was 28 days 8 hours ago; it is offline at present.
What position does LLLL hold in the server rankings?
For seven-day player hours, LLLL is ranked #15,153, placing it in the top 63% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover LLLL?
These Rust Census lists include LLLL: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on LLLL: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags LLLL publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for LLLL?
The game generates the procedural map on LLLL.
On LLLL, what rules and settings are in force?
No gather rate is given in the name of LLLL. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to LLLL?
Enter client.connect 178.232.96.251:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.