Statistical profileOffline
Rust Test Server
178.202.148.84:28015 checked 1d ago
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1. Main points
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#5,172
top 23%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #5,172 of all ranked servers, the top 23%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on Rust Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.8 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:24 UTC5d ago | 1 | – | running | 1 |
| Sun 4 Oct, 08:25 UTC24d ago | 1 | – | 18.3 days | 0 |
| Sat 3 Oct, 09:15 UTC25d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 12:59 UTC27d ago | 1 | – | 1.8 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Test Server
What the server publishes and what was recorded
| Address | 178.202.148.84:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 15:32 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 545 on average | 680 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 452 / 500 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 305 on average | 39 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 305 on average | 53 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 267 on average | 153 / 175 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 263 on average | 209 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rust Test Server?
No next wipe can be predicted for Rust Test Server, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 5 days 23 hours ago.
What should you expect on wipe day at Rust Test Server?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
Is Rust Test Server up, and how well has it held up?
Rust Test Server is offline at the time of this release; it was last seen 42 hours ago. A total of 41 of 168 hours were up over 7 full days, which is 24% of the time. First recorded by Rust Census on 24 September 2026.
Which location does Rust Test Server run from?
A region is not published by Rust Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 178.202.148.84:28015 is its address.
On which Rust version does Rust Test Server operate?
Rust network protocol 2635 and build 168909 on Windows is the version Rust Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for Rust Test Server?
At this release Rust Test Server is offline, having last been seen 42 hours ago. Averaged over seven days: 1 players, with a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.
How does Rust Test Server compare with other servers in the rankings?
For seven-day player hours, Rust Test Server is ranked #5,172, placing it in the top 23% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Rust Test Server?
The Rust Census lists that Rust Test Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Rust Test Server carry?
These are the tags Rust Test Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Rust Test Server?
A procedural map runs on Rust Test Server, generated by the game.
How is Rust Test Server configured, and what rules does it keep?
The name of Rust Test Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join Rust Test Server?
Enter client.connect 178.202.148.84:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.