Statistical profileOffline
Squad 67
178.140.185.87:28082 checked 2d ago
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1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,405
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #15,405 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Squad 67
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Squad 67
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Squad 67
What the server publishes and what was recorded
| Address | 178.140.185.87:28082 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 22:44 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 515 on average | 535 / 625 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 338 on average | 32 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 335 on average | 56 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 281 / 325 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 110 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 262 on average | 125 / 150 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Squad 67: what is it?
Too few wipes of Squad 67 are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 2 days.
About the server
How reliable is Squad 67, and is it online now?
Last seen 2 days ago, Squad 67 is offline in this release. 0 of 24 hours on over the last 1 full day gives an uptime of 0%. It was first seen by Rust Census on 25 October 2026.
What location has been recorded for Squad 67?
A region is not published by Squad 67. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 178.140.185.87:28082 is its address.
Which Rust version is Squad 67 running?
The version in use on Squad 67 is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for Squad 67?
At this release Squad 67 is offline, having last been seen 2 days ago. This release gives a seven-day average of 0 players.
What position does Squad 67 hold in the server rankings?
For seven-day player hours, Squad 67 is ranked #15,405, placing it in the top 69% of all ranked servers.
Tag details
Where does Squad 67 appear among the Rust Census lists and filters?
Included in these Rust Census lists is Squad 67: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Squad 67 carry?
Read by the game's server browser, Squad 67 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Squad 67?
A procedural map runs on Squad 67, generated by the game.
What settings and rules have been listed for Squad 67?
No gather rate is recorded for Squad 67 in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Squad 67?
Enter client.connect 178.140.185.87:28082 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.