Statistical profileOffline
Squad 67
178.140.185.87:28082 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,404
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #15,404 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Squad 67
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Squad 67
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Squad 67
What the server publishes and what was recorded
| Address | 178.140.185.87:28082 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 22:44 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 564 / 625 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 36 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 68 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 281 / 325 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 116 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 122 / 150 |
10. Quick answers
From the figures on this page.
Wipe records
When does Squad 67 wipe, and how often?
Too few wipes of Squad 67 are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 2 days have passed since this world was made.
Server record
How reliable is Squad 67, and is it online now?
Last seen 46 hours ago, Squad 67 is offline in this release. 1 of 24 hours on over the last 1 full day gives an uptime of 4%. The first sighting of it by Rust Census was on 25 October 2026.
Which location does Squad 67 run from?
A region is not published by Squad 67. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 178.140.185.87:28082 is its address.
On which Rust version does Squad 67 operate?
Rust network protocol 2635 and build 168909 on Windows is the version Squad 67 runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Squad 67?
The last count for Squad 67 was 46 hours ago; it is offline at present. This release gives a seven-day average of 0 players.
What position does Squad 67 hold in the server rankings?
For seven-day player hours, Squad 67 is ranked #15,404, placing it in the top 69% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Squad 67?
These Rust Census lists include Squad 67: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on Squad 67: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Squad 67 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Squad 67?
A procedural map runs on Squad 67, generated by the game.
What settings and rules have been listed for Squad 67?
No gather rate is given in the name of Squad 67. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Squad 67?
Enter client.connect 178.140.185.87:28082 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.