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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 61,093 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TESTE

SA 178.132.198.136:31001 checked 12d ago

weekly wipes vanillamoddedoxide
Release date
Next release
In five minutes (03:00 UTC)
Source
Live server queries
Server address
178.132.198.136:31001
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,196

top 70% · #200 in SA

Last wipe

22d ago

weekly schedule

Next wipe

10h

Thu 29 Oct, 21:37 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,196 of all ranked servers, the top 70%, and #200 in SA, on player hours over the last seven days.
  • Its current map went up 22d ago; the next wipe is expected Thursday 29 October, 21:37 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on TESTE

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 21:37 UTC, in 10h. Its weekly schedule tag · low confidence

Usual gap

1.9 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 2

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
10hThu 29 Oct, 21:37 UTCOwn schedule
7d 7hThu 5 Nov, 19:00 UTCForce wipe FW
14d 10hThu 12 Nov, 21:37 UTCOwn schedule
21d 10hThu 19 Nov, 21:37 UTCOwn schedule
28d 10hThu 26 Nov, 21:37 UTCOwn schedule
35d 7hThu 3 Dec, 19:00 UTCForce wipe FW
42d 10hThu 10 Dec, 21:37 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 15 OctTue 13 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:37 UTC13d ago 0 – running 0
Tue 13 Oct, 22:31 UTC15d ago 2 – 2 days 0
Thu 8 Oct, 06:02 UTC21d ago 1 halved by day 2 5.7 days 0
Tue 6 Oct, 21:39 UTC22d ago 1 – 1.3 days 1
Tue 6 Oct, 00:14 UTC23d ago 4 – 0.9 days 1
Sun 4 Oct, 16:27 UTC24d ago 4 – 1.3 days 0
Thu 1 Oct, 18:55 UTC FW27d ago 7 held half 2.9 days 1
Tue 29 Sep, 21:14 UTC29d ago 6 – 1.9 days 0
Fri 25 Sep, 21:17 UTC33d ago 5 held half 4 days 0
Tue 22 Sep, 21:18 UTC36d ago 5 held half 3 days 2

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TESTE

4000 · seed 325817136

Map of TESTE

Table 3: The world

As the server publishes it

MapProcedural Map
Size4000
Seed325817136
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of TESTE

What the server publishes and what was recorded

Address178.132.198.136:31001
RegionSA
Max players100
Group limit8, the default
Wipe scheduleweekly
Last wipe6 Oct 2026, 21:39 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustoria.co - BR MainSA · groups of 16+ · weekly · 175 on average7 / 250
[BR/LATAM] Rust Na Veia | MAX 4 |SA · groups of 8+ · weekly · 34 on average0 / 200
[BR/LATAM] ORIGEMZ | VANILLA | SOLO/DUO/TRIO | WIPE 23/10SA · groups of 8+ · weekly · 25 on average1 / 300
Rust ColombiaSA · groups of 16+ · weekly · 7 on average0 / 300
[BR] CLT RUST RAIZ - (SOLO/DUO & ARENA'PvP)SA · groups of 8+ · weekly · 5 on average0 / 40
[LATAM] Survival UwU | Solo/Duo | NOOBSA · groups of 8+ · weekly · 4 on average0 / 100

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for TESTE: what is it?

The prediction for TESTE follows its tag, since too few of its wipes are on record to confirm the schedule. On Thursday 29 October at 21:37 UTC the next wipe is expected. This world was generated 22 days 13 hours ago. The tags list a wipe schedule of one week.

On TESTE, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

Server details

How reliable is TESTE, and is it online now?

Last seen 12 days 8 hours ago, TESTE is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.

In which location is TESTE based?

Its SA tag is how TESTE lists itself in South America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 178.132.198.136:31001 is its address.

On which Rust version does TESTE operate?

This release lists TESTE on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for TESTE?

At this release TESTE is offline, having last been seen 12 days 8 hours ago.

How does TESTE compare with other servers in the rankings?

For seven-day player hours TESTE is ranked #15,196 and #200 in South America, placing it in the top 70% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover TESTE?

These Rust Census lists include TESTE: Modded Rust servers, counted. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

The tags on TESTE: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; SA (South America): The server browser files this server under South America are the tags TESTE publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on TESTE?

TESTE runs a procedural map of size 4,000 with seed 325817136, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On TESTE, what rules and settings are in force?

The name of TESTE carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to TESTE?

You can open the console in Rust with F1 and enter client.connect 178.132.198.136:31001; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,^w,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Region

SASouth America The server browser files this server under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.