Statistical profileOffline
Rust Today Die Tomorrow
178.117.87.240:28015 checked 8h ago
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1. Main points
Players now
1/ 20
5% full
7-day average
1
peak 1
Rank
#8,173
top 37%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 5% of its 20 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #8,173 of all ranked servers, the top 37%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Rust Today Die Tomorrow
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 37% of all ranked servers, and #438 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
13.2 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 16:28 UTC11d ago | 1 | – | running | 1 |
| Sun 4 Oct, 11:01 UTC24d ago | 1 | held half | 13.2 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Today Die Tomorrow
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Today Die Tomorrow
What the server publishes and what was recorded
| Address | 178.117.87.240:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 11:01 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 16 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 71 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 20 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 8 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rust Today Die Tomorrow?
With too few wipes of Rust Today Die Tomorrow on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 24 days 14 hours ago.
What should you expect on wipe day at Rust Today Die Tomorrow?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
About the server
Is Rust Today Die Tomorrow up, and how well has it held up?
Rust Today Die Tomorrow is offline at the time of this release; it was last seen 8 hours ago. Of the 168 hours in the last 7 full days, it was up 9 of them, or 5%. The first sighting of it by Rust Census was on 16 September 2026.
In which location is Rust Today Die Tomorrow based?
A region is not published by Rust Today Die Tomorrow. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 178.117.87.240:28015 it is addressed.
Which Rust version is Rust Today Die Tomorrow running?
Rust network protocol 2635 and build 168909 on Windows is the version Rust Today Die Tomorrow runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Rust Today Die Tomorrow?
At this release Rust Today Die Tomorrow is offline, having last been seen 8 hours ago. This release records a seven-day average of 1 players and a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.
How does Rust Today Die Tomorrow compare with other servers in the rankings?
The rank for Rust Today Die Tomorrow is #8,173 on seven-day player hours, in the top 37% of ranked servers. This release places it #438 among quad servers.
Tag details
Where does Rust Today Die Tomorrow appear among the Rust Census lists and filters?
The Rust Census lists that Rust Today Die Tomorrow fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Which meanings do the tags on Rust Today Die Tomorrow carry?
gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp20 (Max players): The server holds 20 slots; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Rust Today Die Tomorrow publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Rust Today Die Tomorrow?
Rust Today Die Tomorrow runs a procedural map, which the game generates.
What settings and rules have been listed for Rust Today Die Tomorrow?
No gather rate is recorded for Rust Today Die Tomorrow in its name. A limit of 4 players applies to groups (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Rust Today Die Tomorrow?
You can open the console in Rust with F1 and enter client.connect 178.117.87.240:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore | Game mode Softcore is the mode, with its easier ruleset. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts4 | Group limit No team may hold more than 4. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.