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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,409 players on 11,892 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Teste Local

177.191.235.202:28015 checked 9d ago

Release date
Next release
In five minutes (00:30 UTC)
Source
Live server queries
Server address
177.191.235.202:28015
First recorded
19 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,333

top 69%

Last wipe

10d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,333 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on Teste Local

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 15:40 UTC10d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Teste Local

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Teste Local

What the server publishes and what was recorded

Address177.191.235.202:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 15:40 UTC
Hostname–
First seen19 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average312 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average414 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average950 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average46 / 100
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480 / 8
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average974 / 1000

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Teste Local: what is it?

Too few wipes of Teste Local are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 10 days 3 hours have passed since this world was made.

On Teste Local, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

How reliable is Teste Local, and is it online now?

Teste Local is offline at the time of this release; it was last seen 9 days 18 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 19 October 2026.

What location has been recorded for Teste Local?

No region is published by Teste Local. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 177.191.235.202:28015 it is addressed.

What version of Rust has been recorded on Teste Local?

Rust network protocol 2634 and build 167781 on Windows is the version Teste Local runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Teste Local?

Teste Local is offline at present; its last recording was 9 days 18 hours ago.

What position does Teste Local hold in the server rankings?

For seven-day player hours, Teste Local is ranked #15,333, placing it in the top 69% of all ranked servers.

Tags, lists

Where does Teste Local appear among the Rust Census lists and filters?

Included in these Rust Census lists is Teste Local: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Teste Local?

Read by the game's server browser, Teste Local publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Teste Local?

A procedural map runs on Teste Local, generated by the game.

What settings and rules have been listed for Teste Local?

No gather rate is given in the name of Teste Local. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Teste Local?

Enter client.connect 177.191.235.202:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build The server runs game build 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.