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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 79,700 players on 11,793 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Test Server

177.188.250.135:28015 checked 27d ago

Release date
Next release
In five minutes (08:43 UTC)
Source
Live server queries
Server address
177.188.250.135:28015
First recorded
25 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak –

Rank

#14,559

top 63%

Last wipe

28d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it.
  • It ranks #14,559 of all ranked servers, the top 63%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

3.6 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 2 OctWed 30 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:38 UTC27d ago 1 – running 0
Wed 30 Sep, 02:43 UTC29d ago 0 – 2.2 days 1
Fri 25 Sep, 01:50 UTC34d ago 1 held half 5 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Test Server

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Test Server

What the server publishes and what was recorded

Address177.188.250.135:28015
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 22:07 UTC
Hostname–
First seen25 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average187 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average235 / 300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average658 / 800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average37 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average744 / 900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average599 / 725

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Test Server?

Test Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 28 days ago.

On Test Server, what happens on wipe day?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.

Server record

What does the record show for the uptime and current status of Test Server?

Test Server is offline at the time of this release; it was last seen 27 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 25 September 2026.

In which location is Test Server based?

No region is given by Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 177.188.250.135:28015 it is addressed.

What version of Rust has been recorded on Test Server?

The version in use on Test Server is Rust network protocol 2634 and build 166586 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Test Server carry?

The last count for Test Server was 27 days 13 hours ago; it is offline at present.

What position does Test Server hold in the server rankings?

The rank for Test Server is #14,559 on seven-day player hours, in the top 63% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Test Server?

The Rust Census lists that Test Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Test Server carry?

Read by the game's server browser, Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): Game build: 166586; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

How is Test Server configured, and what rules does it keep?

The name of Test Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join Test Server?

You can open the console in Rust with F1 and enter client.connect 177.188.250.135:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp0Max players 0 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs166586Build Game build: 166586.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.