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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 97,045 players on 11,869 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

WindowsGSM - Server #1

177.155.203.131:28015 checked 12d ago

Release date
Next release
In five minutes (20:50 UTC)
Source
Live server queries
Server address
177.155.203.131:28015
First recorded
15 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 50

2% full

7-day average

0

peak –

Rank

#14,147

top 65%

Last wipe

12d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
  • It ranks #14,147 of all ranked servers, the top 65%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on WindowsGSM - Server #1

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:36 UTC12d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of WindowsGSM - Server #1

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of WindowsGSM - Server #1

What the server publishes and what was recorded

Address177.155.203.131:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 20:36 UTC
Hostname–
First seen15 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average427 / 500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average460 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average983 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average64 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average989 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average29 / 250

10. Quick answers

From the figures on this page.

Wipe records

When does WindowsGSM - Server #1 wipe, and how often?

With too few wipes of WindowsGSM - Server #1 on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 12 days 19 hours ago.

How is wipe day run on WindowsGSM - Server #1?

The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Server details

Is WindowsGSM - Server #1 up, and how well has it held up?

Last seen 12 days 19 hours ago, WindowsGSM - Server #1 is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 15 October 2026.

In which location is WindowsGSM - Server #1 based?

No region is given by WindowsGSM - Server #1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 177.155.203.131:28015 is its address.

Which Rust version is WindowsGSM - Server #1 running?

This release lists WindowsGSM - Server #1 on Rust network protocol 2634 and build 167781, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for WindowsGSM - Server #1?

WindowsGSM - Server #1 is offline at present; its last recording was 12 days 19 hours ago.

What position does WindowsGSM - Server #1 hold in the server rankings?

For seven-day player hours, WindowsGSM - Server #1 is ranked #14,147, placing it in the top 65% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry WindowsGSM - Server #1?

These Rust Census lists include WindowsGSM - Server #1: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on WindowsGSM - Server #1: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags WindowsGSM - Server #1 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on WindowsGSM - Server #1?

A procedural map runs on WindowsGSM - Server #1, generated by the game.

On WindowsGSM - Server #1, what rules and settings are in force?

No gather rate is given in the name of WindowsGSM - Server #1. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to WindowsGSM - Server #1?

Enter client.connect 177.155.203.131:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.