Statistical profileOffline
test
176.9.18.206:20083 checked 15d ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#13,672
top 63%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #13,672 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
10.6 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:08 UTC15d ago | 1 | – | running | 1 |
| Sat 3 Oct, 16:33 UTC26d ago | 0 | – | 10.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of test
What the server publishes and what was recorded
| Address | 176.9.18.206:20083 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 14 Oct 2026, 08:08 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 283 / 325 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 347 / 425 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 895 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 49 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 942 / 1000 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 240 on average | 770 / 800 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for test: what is it?
Too few wipes of test are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 15 days 12 hours have passed since this world was made.
On test, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
Is test up, and how well has it held up?
test is offline at the time of this release; it was last seen 15 days 5 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.
Which location does test run from?
No region is given by test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 176.9.18.206:20083 is its address.
What version of Rust has been recorded on test?
This release lists test on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on test?
At this release test is offline, having last been seen 15 days 5 hours ago.
What position does test hold in the server rankings?
The rank for test is #13,672 on seven-day player hours, in the top 63% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover test?
Included in these Rust Census lists is test: Community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
The tags on test: what do they indicate?
Read by the game's server browser, test publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for test?
The game generates the procedural map on test.
What settings and rules have been listed for test?
No gather rate is given in the name of test. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join test?
Enter client.connect 176.9.18.206:20083 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.