Statistical profileOffline
Public
176.61.162.189:28035 checked 6d ago
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1. Main points
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on Public
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4 days
between real wipes
On rhythm
29%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 09:40 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 14:14 UTC16d ago | 0 | – | 1.8 days | 1 |
| Fri 9 Oct, 15:03 UTC19d ago | 1 | – | 4 days | 0 |
| Thu 1 Oct, 17:41 UTC FW27d ago | 1 | – | 7.9 days | 1 |
| Tue 29 Sep, 23:07 UTC29d ago | 1 | – | 1.8 days | 1 |
| Sat 26 Sep, 16:44 UTC32d ago | 1 | – | 3.3 days | 0 |
| Tue 22 Sep, 12:41 UTC37d ago | 0 | – | 4.2 days | 0 |
| Thu 17 Sep, 17:11 UTC41d ago | 1 | – | 4.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Public
Table 2: The world
As the server publishes it
| Map | QAIsland |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Public
What the server publishes and what was recorded
| Address | 176.61.162.189:28035 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 09:40 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 509 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 445 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 380 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 57 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 481 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 25 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Public?
No next wipe can be predicted for Public, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 14 days 5 hours ago.
How is wipe day run on Public?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 26 hours after it began.
About the server
Is Public up, and how well has it held up?
Public is offline at the time of this release; it was last seen 6 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up 1 of them, or 1%. It was first seen by Rust Census on 15 September 2026.
Which location does Public run from?
No region is given by Public. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 176.61.162.189:28035 is its address.
Which Rust version is Public running?
Rust network protocol 2635 and build 168909 on Windows is the version Public runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Public carry?
At this release Public is offline, having last been seen 6 days 5 hours ago. The seven-day average for this server is 0 players.
How does Public compare with other servers in the rankings?
For seven-day player hours, Public is ranked #15,344, placing it in the top 69% of all ranked servers.
Tag details
Where does Public appear among the Rust Census lists and filters?
The Rust Census lists that Public fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Public?
These are the tags Public publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): Slots: 500; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
On Public, what rules and settings are in force?
The name of Public carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Public?
You can open the console in Rust with F1 and enter client.connect 176.61.162.189:28035; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players Slots: 500. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.