Statistical profileOffline
Rust Staging (Pterodactyl WSL)
176.61.162.189:28015 checked 28d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,019
top 69%
Last wipe
28d ago
no schedule published
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,019 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Rust Staging (Pterodactyl WSL)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 19h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 19h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:14 UTC FW28d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Staging (Pterodactyl WSL)
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of Rust Staging (Pterodactyl WSL)
What the server publishes and what was recorded
| Address | 176.61.162.189:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 20:25 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 140 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 180 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 561 / 675 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 29 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 632 / 775 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 544 / 625 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Rust Staging (Pterodactyl WSL) wipe, and how often?
Once a month, and only with the force wipe, does Rust Staging (Pterodactyl WSL) wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 28 days 2 hours have passed since this world was made.
What should you expect on wipe day at Rust Staging (Pterodactyl WSL)?
Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
How reliable is Rust Staging (Pterodactyl WSL), and is it online now?
Rust Staging (Pterodactyl WSL) is offline at the time of this release; it was last seen 28 days 1 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 28 September 2026.
Which location does Rust Staging (Pterodactyl WSL) run from?
A region is not published by Rust Staging (Pterodactyl WSL). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 176.61.162.189:28015 is its address.
What version of Rust has been recorded on Rust Staging (Pterodactyl WSL)?
The version in use on Rust Staging (Pterodactyl WSL) is Rust network protocol 2634 and build 166493 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Rust Staging (Pterodactyl WSL) carry?
At this release Rust Staging (Pterodactyl WSL) is offline, having last been seen 28 days 1 hours ago.
In the rankings of Rust servers, where is Rust Staging (Pterodactyl WSL) placed?
The rank for Rust Staging (Pterodactyl WSL) is #16,019 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Rust Staging (Pterodactyl WSL)?
Included in these Rust Census lists is Rust Staging (Pterodactyl WSL): Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Rust Staging (Pterodactyl WSL)?
These are the tags Rust Staging (Pterodactyl WSL) publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166493 (Build): Game build: 166493; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Rust Staging (Pterodactyl WSL)?
A procedural map runs on Rust Staging (Pterodactyl WSL), generated by the game.
On Rust Staging (Pterodactyl WSL), what rules and settings are in force?
No gather rate is given in the name of Rust Staging (Pterodactyl WSL). The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Rust Staging (Pterodactyl WSL)?
Enter client.connect 176.61.162.189:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166493,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166493 | Build Game build: 166493. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.