Statistical profileOffline
testserv
176.60.74.218:28015 checked 14d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#14,475
top 67%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #14,475 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on testserv
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 09:46 UTC16d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of testserv
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of testserv
What the server publishes and what was recorded
| Address | 176.60.74.218:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 09:46 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 113 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 141 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 490 / 575 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 30 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 561 / 650 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 456 / 525 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for testserv: what is it?
Too few wipes of testserv are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 16 days 14 hours ago.
On testserv, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
What does the record show for the uptime and current status of testserv?
Last seen 14 days 15 hours ago, testserv is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 13 October 2026.
In which location is testserv based?
A region is not published by testserv. Rust Census does not look up where the machine stands; it shows where a server says it is. 176.60.74.218:28015 is its address.
What version of Rust has been recorded on testserv?
This release lists testserv on Rust network protocol 2634 and build 167584, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for testserv?
The last count for testserv was 14 days 15 hours ago; it is offline at present.
In the rankings of Rust servers, where is testserv placed?
The rank for testserv is #14,475 on seven-day player hours, in the top 67% of ranked servers.
Tags, lists
Where does testserv appear among the Rust Census lists and filters?
These Rust Census lists include testserv: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on testserv: what do they indicate?
These are the tags testserv publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for testserv?
A procedural map runs on testserv, generated by the game.
How is testserv configured, and what rules does it keep?
No gather rate is recorded for testserv in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
Connecting
How can you connect to testserv?
Enter client.connect 176.60.74.218:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167584 | Build Game build: 167584. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.