Statistical profileOnline
Jerome&Karl
176.57.171.141:28415 checked 11m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,120
top 68%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #15,120 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on Jerome&Karl
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:06 UTC22d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:07 UTC FW28d ago | 0 | – | 6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Jerome&Karl
2000 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2000 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of Jerome&Karl
What the server publishes and what was recorded
| Address | 176.57.171.141:28415 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 17:06 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 254 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 325 / 350 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 480 / 8 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 808 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 47 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 886 / 950 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Jerome&Karl wipe, and how often?
The rhythm of Jerome&Karl's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 22 days 3 hours have passed since this world was made.
What should you expect on wipe day at Jerome&Karl?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is Jerome&Karl, and is it online now?
Jerome&Karl is online at the time of this release. About 7 days ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.
Does Jerome&Karl hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 17 server fps and a minimum of 8. Buildings, deployables and everything else in the world took the entity count to 16,872. Up to 1,520 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Jerome&Karl?
A region is not published by Jerome&Karl. Rust Census does not look up where the machine stands; it shows where a server says it is. At 176.57.171.141:28415 it is addressed.
On which Rust version does Jerome&Karl operate?
Rust network protocol 2635 and build 168909 on Windows is the version Jerome&Karl runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Jerome&Karl carry?
Jerome&Karl stands at 0 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is Jerome&Karl placed?
The rank for Jerome&Karl is #15,120 on seven-day player hours, in the top 68% of ranked servers.
Tag details
Where does Jerome&Karl appear among the Rust Census lists and filters?
The Rust Census lists that Jerome&Karl fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Jerome&Karl?
These are the tags Jerome&Karl publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Jerome&Karl?
Size 2,000 and seed 2147483647: that is the procedural map on Jerome&Karl, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Jerome&Karl?
No gather rate is given in the name of Jerome&Karl. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join Jerome&Karl?
Enter client.connect 176.57.171.141:28415 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
