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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 98,615 players on 11,847 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustMayhemAus

176.57.135.31:28300 checked 10m ago

quad pvesoftcore
Release date
Next release
In five minutes (20:25 UTC)
Source
Live server queries
Server address
176.57.135.31:28300
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#9,377

top 42%

Last wipe

5d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,377 of all ranked servers, the top 42%, on player hours over the last seven days.
  • Its current map went up 5d ago.

2. Players

Figure 1: Players on RustMayhemAus

Players now and over time, UTC

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608021:0006:0015:0001:0010:0019:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct25 Oct29 Oct

Top 42% of all ranked servers, and #487 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 05:34 UTC5d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustMayhemAus

4500 · seed 2147483647

Map of RustMayhemAus

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed2147483647
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RustMayhemAus

What the server publishes and what was recorded

Address176.57.135.31:28300
Region–
Max players50
Group limitquad
Wipe schedule–
Last wipe24 Oct 2026, 10:18 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[BR] X-Sentinela PVE MensalSA · quad · monthly · 3 on average4 / 50
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average5 / 50
AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLINOC · quad · monthly · 2 on average1 / 50
Casual PVE Svenska KrigareEU · quad · 1 on average3 / 20
Noob Friendly PVE ServerEU · quad · monthly · 1 on average3 / 100
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average24 / 140

10. Quick answers

From the figures on this page.

Wipe schedule

When does RustMayhemAus wipe, and how often?

Too few wipes of RustMayhemAus are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 5 days 10 hours have passed since this world was made.

How is wipe day run on RustMayhemAus?

The average busiest point of its recent wipes drew 1 players. On the latest wipe, 6 hours passed before the crowd peaked.

Server record

Is RustMayhemAus up, and how well has it held up?

RustMayhemAus is online at the time of this release. The uptime it reports puts the last restart at about 5 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up 114 of them, or 68%. It was first seen by Rust Census on 13 September 2026.

Does RustMayhemAus hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 57 server fps and a minimum of 28. The world carried up to 118,015 entities, including buildings, deployables and all else. Memory use reached 4,558 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is RustMayhemAus based?

No region is published by RustMayhemAus. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 176.57.135.31:28300 it is addressed.

What version of Rust has been recorded on RustMayhemAus?

The version in use on RustMayhemAus is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for RustMayhemAus?

The present count is 0 players on RustMayhemAus, out of 50 slots. Averaged over seven days: 0 players, with a peak of 1. An average of 0 players was recorded at 22:00 UTC, the busiest hour of the last 48.

How does RustMayhemAus compare with other servers in the rankings?

For seven-day player hours, RustMayhemAus is ranked #9,377, placing it in the top 42% of all ranked servers. Within quad servers this release ranks it #487.

Lists and tags

Which Rust Census filters and lists cover RustMayhemAus?

The Rust Census lists that RustMayhemAus fits are: Community servers and Rust PvE servers, listed. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: PvE ^p; Group limit: Quad; Last wipe: In the last week.

Which meanings do the tags on RustMayhemAus carry?

These are the tags RustMayhemAus publishes for the game's server browser to read: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on RustMayhemAus?

The procedural map on RustMayhemAus is generated by the game, measures 4,500 and carries seed 2147483647. The same size and seed produce the same map; RustMaps shows it from this page.

On RustMayhemAus, what rules and settings are in force?

No gather rate is given in the name of RustMayhemAus. For groups (quad), the maximum is 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to RustMayhemAus?

Enter client.connect 176.57.135.31:28300 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^p,gmsoftcore,cs168909,ts4

Game

gmsoftcoreGame mode This is softcore, which runs on an easier ruleset.
mp50Max players The server holds 50 slots.
ts4Group limit No team may hold more than 4.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.