Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,920 players on 11,693 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rust Devblog 227

176.215.184.231:28015 checked 10m ago

Release date
Next release
In five minutes (01:55 UTC)
Source
Live server queries
Server address
176.215.184.231:28015
First recorded
15 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,284

top 69%

Last wipe

14d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • It ranks #15,284 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on Rust Devblog 227

Players now and over time, UTC

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:53 UTC14d ago 2 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Rust Devblog 227

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog 227

What the server publishes and what was recorded

Address176.215.184.231:28015
Region–
Max players100
Group limitnot published
Wipe schedule–
Last wipe15 Oct 2026, 15:53 UTC
Hostname–
First seen15 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average60 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average98 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average288 / 350
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average16 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average360 / 450
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average281 / 325

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Rust Devblog 227: what is it?

The rhythm of Rust Devblog 227's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 14 days 10 hours ago.

How is wipe day run on Rust Devblog 227?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 5 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of Rust Devblog 227?

At the latest check, Rust Devblog 227 was online. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 15 October 2026.

What location has been recorded for Rust Devblog 227?

A region is not published by Rust Devblog 227. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 176.215.184.231:28015 is its address.

On which Rust version does Rust Devblog 227 operate?

Rust network protocol 2219 on Windows is the version Rust Devblog 227 runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does Rust Devblog 227 carry?

At counting time Rust Devblog 227 recorded 0 players across 100 slots. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Rust Devblog 227 placed?

For seven-day player hours, Rust Devblog 227 is ranked #15,284, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry Rust Devblog 227?

The Rust Census lists that Rust Devblog 227 fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Which meanings do the tags on Rust Devblog 227 carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; v2219 (Protocol): Your game must run protocol 2219 to join; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; h21aa53ea (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Rust Devblog 227 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on Rust Devblog 227?

A procedural map runs on Rust Devblog 227, generated by the game.

On Rust Devblog 227, what rules and settings are in force?

The name of Rust Devblog 227 carries no gather rate. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Rust Devblog 227?

Enter client.connect 176.215.184.231:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,v2219,h21aa53ea,stok,gmrust

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
v2219Protocol Your game must run protocol 2219 to join.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.

Other

h21aa53eaCustom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.