Statistical profileOnline
Rust Devblog 227
176.215.184.231:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,284 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on Rust Devblog 227
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC14d ago | 2 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Devblog 227
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog 227
What the server publishes and what was recorded
| Address | 176.215.184.231:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 15:53 UTC |
| Hostname | – |
| First seen | 15 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 491 on average | 60 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 98 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 288 / 350 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 16 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 360 / 450 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 281 / 325 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Rust Devblog 227: what is it?
The rhythm of Rust Devblog 227's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 14 days 10 hours ago.
How is wipe day run on Rust Devblog 227?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 5 hours passed before the crowd peaked.
Server details
What does the record show for the uptime and current status of Rust Devblog 227?
At the latest check, Rust Devblog 227 was online. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 15 October 2026.
What location has been recorded for Rust Devblog 227?
A region is not published by Rust Devblog 227. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 176.215.184.231:28015 is its address.
On which Rust version does Rust Devblog 227 operate?
Rust network protocol 2219 on Windows is the version Rust Devblog 227 runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Rust Devblog 227 carry?
At counting time Rust Devblog 227 recorded 0 players across 100 slots. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is Rust Devblog 227 placed?
For seven-day player hours, Rust Devblog 227 is ranked #15,284, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust Devblog 227?
The Rust Census lists that Rust Devblog 227 fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Which meanings do the tags on Rust Devblog 227 carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; v2219 (Protocol): Your game must run protocol 2219 to join; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; h21aa53ea (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Rust Devblog 227 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Rust Devblog 227?
A procedural map runs on Rust Devblog 227, generated by the game.
On Rust Devblog 227, what rules and settings are in force?
The name of Rust Devblog 227 carries no gather rate. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Rust Devblog 227?
Enter client.connect 176.215.184.231:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,v2219,h21aa53ea,stok,gmrust
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
v2219 | Protocol Your game must run protocol 2219 to join. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
Other
h21aa53ea | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|---|
stok | Custom tag The tag is custom: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.