Statistical profileOffline
Local Unity 6 Test
176.210.20.162:28015 checked 39d ago
Connect to this server
1. Main points
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,454
no region published
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
- It ranks #15,454 of all ranked servers, on player hours over the last seven days.
- Its current map went up 41d ago.
2. Players
Figure 1: Players on Local Unity 6 Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Local Unity 6 Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Unity 6 Test
What the server publishes and what was recorded
| Address | 176.210.20.162:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Sep 2026, 02:49 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 416 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 277 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 42 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 75 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 94 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Local Unity 6 Test: what is it?
With too few wipes of Local Unity 6 Test on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 41 days 19 hours ago.
About the server
How reliable is Local Unity 6 Test, and is it online now?
Last seen 39 days 18 hours ago, Local Unity 6 Test is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 19 September 2026.
In which location is Local Unity 6 Test based?
No region is given by Local Unity 6 Test. Rust Census does not look up where the machine stands; it shows where a server says it is. 176.210.20.162:28015 is its address.
On which Rust version does Local Unity 6 Test operate?
This release lists Local Unity 6 Test on Rust network protocol 2633 and build 163794, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Local Unity 6 Test carry?
The last count for Local Unity 6 Test was 39 days 18 hours ago; it is offline at present.
In the rankings of Rust servers, where is Local Unity 6 Test placed?
The rank for Local Unity 6 Test is #15,454 on seven-day player hours, in the top – of ranked servers.
Tag details
Which Rust Census filters and lists cover Local Unity 6 Test?
Included in these Rust Census lists is Local Unity 6 Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Local Unity 6 Test: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags Local Unity 6 Test publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for Local Unity 6 Test?
Local Unity 6 Test runs a procedural map, which the game generates.
On Local Unity 6 Test, what rules and settings are in force?
The name of Local Unity 6 Test carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.
How to join
What steps are needed to join Local Unity 6 Test?
You can open the console in Rust with F1 and enter client.connect 176.210.20.162:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163794 | Build The server runs game build 163794. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.