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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,249 players on 11,692 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

local

EU · ger 176.198.120.11:28030 checked 4h ago

moddedpve
Release date
Next release
In five minutes (21:00 UTC)
Source
Live server queries
Server address
176.198.120.11:28030
First recorded
14 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 1

Rank

#7,947

top 36% · #2092 in EU

No wipes

resets

86 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #7,947 of all ranked servers, the top 36%, and #2092 in EU, on player hours over the last seven days.
  • It makes a new world every few hours (86 this week): those are resets, not wipes.

2. Players

Figure 1: Players on local

Players now and over time, UTC

AveragePeak
00.250.50.75109:0014:0020:0008:0014:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 20:53 UTC4h ago – – – 0
Thu 29 Oct, 20:23 UTC5h ago – – – 1
Thu 29 Oct, 20:11 UTC5h ago – – – 0
Thu 29 Oct, 19:20 UTC6h ago – – – 0
Thu 29 Oct, 18:43 UTC6h ago – – – 0
Thu 29 Oct, 17:07 UTC8h ago – – – 0
Thu 29 Oct, 16:16 UTC9h ago – – – 1
Thu 29 Oct, 14:15 UTC11h ago – – – 0
Thu 29 Oct, 12:45 UTC12h ago – – – 0
Thu 29 Oct, 12:02 UTC13h ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of local

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of local

What the server publishes and what was recorded

Address176.198.120.11:28030
RegionEU · ger
Max players–
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen14 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный деньEU · groups of 15+ · 1x · biweekly · 2 on average2 / 100

9. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for local: what is it?

No reset on local counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server record

Is local up, and how well has it held up?

local is offline at the time of this release; it was last seen 4 hours ago. Of the 168 hours in the last 7 full days, it was up 61 of them, or 36%. The first sighting of it by Rust Census was on 14 September 2026.

What location has been recorded for local?

Region ger is the code for local; its EU tag places it in Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 176.198.120.11:28030 it is addressed.

On which Rust version does local operate?

The version in use on local is Rust network protocol 2636 and build 169697 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does local carry?

local is offline at present; its last recording was 4 hours ago. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 14:00 UTC, the busiest hour of the last 48.

What position does local hold in the server rankings?

On player hours over the last seven days local stands at #7,947, #2,092 in Europe, in the top 36% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover local?

Included in these Rust Census lists is local: EU Rust servers: the regional count, Modded Rust servers, counted, Rust build servers: listed, Rust creative servers: live figures and Rust PvE servers, listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on local?

These are the tags local publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team, which is the game's default limit; v2636 (Protocol): Your game must run protocol 2636 to join; cs169697 (Build): The server runs game build 169697; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $rger (Region code): Recorded region code: ger; ^c (Creative): In this sandbox mode there is no gathering; you build what you like; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): The server browser files this server under Europe. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for local?

The game generates the procedural map on local.

How is local configured, and what rules does it keep?

The name of local carries no gather rate. 8 players is the group limit, the game's default. It runs build & creative, sandbox building, no gathering. Modded is its section in the server browser, because plugins or settings change the game. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join local?

Enter client.connect 176.198.120.11:28030 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$rger,v2636,^c,EU,^p,gmrust,cs169697,ts8,^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp0Max players Slots: 0.
ts8Group limit 8 per team, which is the game's default limit.
v2636Protocol Your game must run protocol 2636 to join.
cs169697Build The server runs game build 169697.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$rgerRegion code Recorded region code: ger.

Gameplay

^cCreative In this sandbox mode there is no gathering; you build what you like.
^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.

Region

EUEurope The server browser files this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.