Statistical profileOffline
Local Resort Test
176.15.175.173:28015 checked 11d ago
Connect to this server
1. Main points
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,310
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- It ranks #15,310 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Local Resort Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Local Resort Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Resort Test
What the server publishes and what was recorded
| Address | 176.15.175.173:28015 |
|---|---|
| Region | – · eu2 |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 06:51 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 556 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 424 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 71 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 66 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 185 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Local Resort Test: what is it?
The rhythm of Local Resort Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 6 hours.
About the server
How reliable is Local Resort Test, and is it online now?
The latest count records Local Resort Test as offline, last seen 11 days 5 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 18 October 2026.
What location has been recorded for Local Resort Test?
A region is not published by Local Resort Test, and its region code is eu2. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 176.15.175.173:28015 it is addressed.
Which Rust version is Local Resort Test running?
This release lists Local Resort Test on Rust network protocol 2617 and build 140534, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on Local Resort Test?
The last count for Local Resort Test was 11 days 5 hours ago; it is offline at present.
In the rankings of Rust servers, where is Local Resort Test placed?
For seven-day player hours, Local Resort Test is ranked #15,310, placing it in the top 70% of all ranked servers.
Lists and tags
Where does Local Resort Test appear among the Rust Census lists and filters?
These Rust Census lists include Local Resort Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Local Resort Test?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2617 (Protocol): Protocol 2617 is required; a different version cannot join; cs140534 (Build): The server runs game build 140534; ptrak (Networking): The network layer is RakNet, the game's standard; $reu2 (Region code): Recorded region code: eu2 are the tags Local Resort Test publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Local Resort Test?
The game generates the procedural map on Local Resort Test.
On Local Resort Test, what rules and settings are in force?
No gather rate is recorded for Local Resort Test in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Local Resort Test?
You can open the console in Rust with F1 and enter client.connect 176.15.175.173:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$reu2,v2617,gmrust,cs140534,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2617 | Protocol Protocol 2617 is required; a different version cannot join. |
cs140534 | Build The server runs game build 140534. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$reu2 | Region code Recorded region code: eu2. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.