Statistical profileOffline
Yeti
176.133.152.6:28015 checked 38d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,498
top 68%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,498 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 54d ago.
2. Players
Figure 1: Players on Yeti
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Yeti
What the server publishes and what was recorded
| Address | 176.133.152.6:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 09:42 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 395 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 242 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 69 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 80 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Yeti: what is it?
The rhythm of Yeti's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 54 days 13 hours have passed since this world was made.
About the server
What does the record show for the uptime and current status of Yeti?
Last seen 38 days ago, Yeti is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 20 September 2026.
Which location does Yeti run from?
No region is given by Yeti. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 176.133.152.6:28015 it is addressed.
What version of Rust has been recorded on Yeti?
This release lists Yeti on Rust network protocol 2633 and build 164530, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Yeti?
At this release Yeti is offline, having last been seen 38 days ago.
What position does Yeti hold in the server rankings?
For seven-day player hours, Yeti is ranked #15,498, placing it in the top 68% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Yeti?
Included in these Rust Census lists is Yeti: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Yeti carry?
These are the tags Yeti publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Yeti?
Yeti runs a procedural map of size 4,500 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Yeti?
The name of Yeti carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Yeti?
Enter client.connect 176.133.152.6:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs164530 | Build Game build: 164530. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.