Statistical profileOffline
Zombie Island [PVE / PVP]
176.103.71.91:28015 checked 44d ago
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1. Main points
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#13,043
no region published
Last wipe
44d ago
weekly schedule
Next wipe
4d 15h
Sun 1 Nov, 18:01 UTC
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- It ranks #13,043 of all ranked servers, on player hours over the last seven days.
- Its current map went up 44d ago; the next wipe is expected Sunday 1 November, 18:01 UTC, weekly: 7 days after its last wipe.
2. Players
Figure 1: Players on Zombie Island [PVE / PVP]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Sunday 1 November, 18:01 UTC, in 4d 15h. Weekly: 7 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Zombie Island [PVE / PVP]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Zombie Island [PVE / PVP]
What the server publishes and what was recorded
| Address | 176.103.71.91:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 13 Sep 2026, 18:01 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 39 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 21 / 100 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 10 / 175 |
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 23 on average | 31 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Zombie Island [PVE / PVP] wipe, and how often?
An estimate from weekly: 7 days after its last wipe gives the next wipe of Zombie Island [PVE / PVP]. On Sunday 1 November at 18:01 UTC the next wipe is expected. 44 days 8 hours have passed since this world was made. Its tags carry a weekly wipe schedule.
Server details
How reliable is Zombie Island [PVE / PVP], and is it online now?
Zombie Island [PVE / PVP] is offline at the time of this release; it was last seen 44 days 8 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 13 September 2026.
Which location does Zombie Island [PVE / PVP] run from?
No region is given by Zombie Island [PVE / PVP]. Rust Census does not look up where the machine stands; it shows where a server says it is. 176.103.71.91:28015 is its address.
On which Rust version does Zombie Island [PVE / PVP] operate?
Rust network protocol 2633 and build 163977 on Windows is the version Zombie Island [PVE / PVP] runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Zombie Island [PVE / PVP]?
The last count for Zombie Island [PVE / PVP] was 44 days 8 hours ago; it is offline at present.
What position does Zombie Island [PVE / PVP] hold in the server rankings?
For seven-day player hours, Zombie Island [PVE / PVP] is ranked #13,043, placing it in the top – of all ranked servers.
Lists and tags
Where does Zombie Island [PVE / PVP] appear among the Rust Census lists and filters?
Included in these Rust Census lists is Zombie Island [PVE / PVP]: Modded Rust servers, counted, Roleplay servers: the listed count and Rust servers with zombie in the name. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
The tags on Zombie Island [PVE / PVP]: what do they indicate?
gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163977 (Build): Game build: 163977; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): This server wipes once a week; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^r (Roleplay): The server is run for roleplay; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Zombie Island [PVE / PVP] publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Zombie Island [PVE / PVP]?
A procedural map runs on Zombie Island [PVE / PVP], generated by the game.
How is Zombie Island [PVE / PVP] configured, and what rules does it keep?
No gather rate is recorded for Zombie Island [PVE / PVP] in its name. 8 players is the group limit, the game's default. roleplay is the game mode recorded, towns, jobs and roleplay rules. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Zombie Island [PVE / PVP]?
Enter client.connect 176.103.71.91:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2633,^w,^v,^r,gmvanilla,cs163977,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163977 | Build Game build: 163977. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Gameplay
^r | Roleplay The server is run for roleplay. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.