Statistical profileOffline
HORIHEE RUNTIME LAB
175.197.111.242:28015 checked 27d ago
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1. Main points
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#14,441
top 60%
Last wipe
33d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- It ranks #14,441 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 33d ago.
2. Players
Figure 1: Players on HORIHEE RUNTIME LAB
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 01:31 UTC32d ago | 1 | – | running | 1 |
| Thu 24 Sep, 10:39 UTC33d ago | 1 | – | 0.6 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of HORIHEE RUNTIME LAB
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of HORIHEE RUNTIME LAB
What the server publishes and what was recorded
| Address | 175.197.111.242:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Sep 2026, 06:25 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 569 / 700 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 33 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 72 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 296 / 400 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 125 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 120 / 225 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for HORIHEE RUNTIME LAB: what is it?
Too few wipes of HORIHEE RUNTIME LAB are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 33 days 16 hours ago.
What should you expect on wipe day at HORIHEE RUNTIME LAB?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of HORIHEE RUNTIME LAB?
Last seen 27 days 5 hours ago, HORIHEE RUNTIME LAB is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 24 September 2026.
In which location is HORIHEE RUNTIME LAB based?
No region is published by HORIHEE RUNTIME LAB. Rust Census does not look up where the machine stands; it shows where a server says it is. 175.197.111.242:28015 is its address.
What version of Rust has been recorded on HORIHEE RUNTIME LAB?
Rust network protocol 2633 and build 165217 on Windows is the version HORIHEE RUNTIME LAB runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does HORIHEE RUNTIME LAB carry?
At this release HORIHEE RUNTIME LAB is offline, having last been seen 27 days 5 hours ago.
How does HORIHEE RUNTIME LAB compare with other servers in the rankings?
The rank for HORIHEE RUNTIME LAB is #14,441 on seven-day player hours, in the top 60% of ranked servers.
Lists and tags
Where does HORIHEE RUNTIME LAB appear among the Rust Census lists and filters?
Included in these Rust Census lists is HORIHEE RUNTIME LAB: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on HORIHEE RUNTIME LAB carry?
These are the tags HORIHEE RUNTIME LAB publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): Slots: 4; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on HORIHEE RUNTIME LAB?
The game generates the procedural map on HORIHEE RUNTIME LAB.
How is HORIHEE RUNTIME LAB configured, and what rules does it keep?
The name of HORIHEE RUNTIME LAB carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to HORIHEE RUNTIME LAB?
Enter client.connect 175.197.111.242:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp4 | Max players Slots: 4. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.