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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[US] Sentinel Main Test | Vanilla | Weekly

NA 174.57.83.70:28040 checked 2h ago

weekly wipes vanillamoddedoxide
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
174.57.83.70:28040
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,373

top 69% · #1531 in NA

Last wipe

18d ago

weekly schedule

Next wipe

2d 8h

Sat 31 Oct, 03:09 UTC

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,373 of all ranked servers, the top 69%, and #1531 in NA, on player hours over the last seven days.
  • Its current map went up 18d ago; the next wipe is expected Saturday 31 October, 03:09 UTC, weekly: 7 days after its last wipe.

2. Players

Figure 1: Players on [US] Sentinel Main Test | Vanilla | Weekly

Players now and over time, UTC

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510020:0005:0014:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Saturday 31 October, 03:09 UTC, in 2d 8h. Weekly: 7 days after its last wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [US] Sentinel Main Test | Vanilla | Weekly

4250 · seed 1337

Map of [US] Sentinel Main Test | Vanilla | Weekly

Table 2: The world

As the server publishes it

MapCustom Map
Size4250
Seed1337
Custom mapDownload

8. Server characteristics

Table 3: Characteristics of [US] Sentinel Main Test | Vanilla | Weekly

What the server publishes and what was recorded

Address174.57.83.70:28040
RegionNA
Max players10
Group limit8, the default
Wipe scheduleweekly
Last wipe10 Oct 2026, 03:09 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average5 / 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average12 / 150
Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average21 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 234 on average30 / 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 198 on average327 / 350
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 154 on average220 / 250

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on [US] Sentinel Main Test | Vanilla | Weekly?

An estimate from weekly: 7 days after its last wipe gives the next wipe of [US] Sentinel Main Test | Vanilla | Weekly. On Saturday 31 October at 03:09 UTC the next wipe is expected. The present world dates from 18 days 15 hours. The tags list a wipe schedule of one week.

Server details

Is [US] Sentinel Main Test | Vanilla | Weekly up, and how well has it held up?

[US] Sentinel Main Test | Vanilla | Weekly is online at the time of this release. The uptime it reports puts the last restart at about 18 days 12 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 16 October 2026.

How well does [US] Sentinel Main Test | Vanilla | Weekly perform?

The figures for the last 48 hours give an average of 73 server fps and a minimum of 51. Buildings, deployables and everything else in the world took the entity count to 97,213. Up to 6,771 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for [US] Sentinel Main Test | Vanilla | Weekly?

Its NA tag is how [US] Sentinel Main Test | Vanilla | Weekly lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 174.57.83.70:28040 is its address.

Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly running?

The version in use on [US] Sentinel Main Test | Vanilla | Weekly is Rust network protocol 2634 and build 167398 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for [US] Sentinel Main Test | Vanilla | Weekly?

The present count is 0 players on [US] Sentinel Main Test | Vanilla | Weekly, out of 10 slots. This release gives a seven-day average of 0 players.

How does [US] Sentinel Main Test | Vanilla | Weekly compare with other servers in the rankings?

For seven-day player hours [US] Sentinel Main Test | Vanilla | Weekly is ranked #15,373 and #1,531 in North America, placing it in the top 69% of all ranked servers.

Tags, lists

Where does [US] Sentinel Main Test | Vanilla | Weekly appear among the Rust Census lists and filters?

These Rust Census lists include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What is meant by each tag shown on [US] Sentinel Main Test | Vanilla | Weekly?

These are the tags [US] Sentinel Main Test | Vanilla | Weekly publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The server browser files this server under North America; rustmaps (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for [US] Sentinel Main Test | Vanilla | Weekly?

Size 4,250 on a custom map: that is [US] Sentinel Main Test | Vanilla | Weekly. The file is published, so download it from this page.

What settings and rules have been listed for [US] Sentinel Main Test | Vanilla | Weekly?

The name of [US] Sentinel Main Test | Vanilla | Weekly carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to [US] Sentinel Main Test | Vanilla | Weekly?

Enter client.connect 174.57.83.70:28040 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanillaGame mode Survival play in the vanilla format.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167398Build Build 167398 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Wipe schedule

^wWeekly Wipes are run every week.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Region

NANorth America The server browser files this server under North America.

Other

rustmapsCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.