Statistical profileOnline
[US] Sentinel Main Test | Vanilla | Weekly
NA 174.57.83.70:28040 checked 2h ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,373
top 69% · #1531 in NA
Last wipe
18d ago
weekly schedule
Next wipe
2d 8h
Sat 31 Oct, 03:09 UTC
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,373 of all ranked servers, the top 69%, and #1531 in NA, on player hours over the last seven days.
- Its current map went up 18d ago; the next wipe is expected Saturday 31 October, 03:09 UTC, weekly: 7 days after its last wipe.
2. Players
Figure 1: Players on [US] Sentinel Main Test | Vanilla | Weekly
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 2d 8h. Weekly: 7 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [US] Sentinel Main Test | Vanilla | Weekly
4250 · seed 1337
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 4250 |
| Seed | 1337 |
| Custom map | Download |
8. Server characteristics
Table 3: Characteristics of [US] Sentinel Main Test | Vanilla | Weekly
What the server publishes and what was recorded
| Address | 174.57.83.70:28040 |
|---|---|
| Region | NA |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 10 Oct 2026, 03:09 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 5 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 12 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 21 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 234 on average | 30 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 198 on average | 327 / 350 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 154 on average | 220 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on [US] Sentinel Main Test | Vanilla | Weekly?
An estimate from weekly: 7 days after its last wipe gives the next wipe of [US] Sentinel Main Test | Vanilla | Weekly. On Saturday 31 October at 03:09 UTC the next wipe is expected. The present world dates from 18 days 15 hours. The tags list a wipe schedule of one week.
Server details
Is [US] Sentinel Main Test | Vanilla | Weekly up, and how well has it held up?
[US] Sentinel Main Test | Vanilla | Weekly is online at the time of this release. The uptime it reports puts the last restart at about 18 days 12 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 16 October 2026.
How well does [US] Sentinel Main Test | Vanilla | Weekly perform?
The figures for the last 48 hours give an average of 73 server fps and a minimum of 51. Buildings, deployables and everything else in the world took the entity count to 97,213. Up to 6,771 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for [US] Sentinel Main Test | Vanilla | Weekly?
Its NA tag is how [US] Sentinel Main Test | Vanilla | Weekly lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 174.57.83.70:28040 is its address.
Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly running?
The version in use on [US] Sentinel Main Test | Vanilla | Weekly is Rust network protocol 2634 and build 167398 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for [US] Sentinel Main Test | Vanilla | Weekly?
The present count is 0 players on [US] Sentinel Main Test | Vanilla | Weekly, out of 10 slots. This release gives a seven-day average of 0 players.
How does [US] Sentinel Main Test | Vanilla | Weekly compare with other servers in the rankings?
For seven-day player hours [US] Sentinel Main Test | Vanilla | Weekly is ranked #15,373 and #1,531 in North America, placing it in the top 69% of all ranked servers.
Tags, lists
Where does [US] Sentinel Main Test | Vanilla | Weekly appear among the Rust Census lists and filters?
These Rust Census lists include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What is meant by each tag shown on [US] Sentinel Main Test | Vanilla | Weekly?
These are the tags [US] Sentinel Main Test | Vanilla | Weekly publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The server browser files this server under North America; rustmaps (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for [US] Sentinel Main Test | Vanilla | Weekly?
Size 4,250 on a custom map: that is [US] Sentinel Main Test | Vanilla | Weekly. The file is published, so download it from this page.
What settings and rules have been listed for [US] Sentinel Main Test | Vanilla | Weekly?
The name of [US] Sentinel Main Test | Vanilla | Weekly carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to [US] Sentinel Main Test | Vanilla | Weekly?
Enter client.connect 174.57.83.70:28040 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America The server browser files this server under North America. |
|---|
Other
rustmaps | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.