Statistical profileOnline
Always Small Maps 2x less decay
173.90.239.20:28015 checked 2h ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#7,237
top 33%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #7,237 of all ranked servers, the top 33%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Always Small Maps 2x less decay
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:38 UTC18d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:14 UTC FW26d ago | 2 | held half | 8.2 days | 0 |
| Fri 25 Sep, 23:39 UTC32d ago | 3 | halved by day 2 | 5.9 days | 1 |
| Fri 25 Sep, 16:11 UTC33d ago | 3 | – | 0.3 days | 0 |
| Thu 24 Sep, 16:44 UTC34d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 08:50 UTC34d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 22:11 UTC38d ago | 1 | held half | 4.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Always Small Maps 2x less decay
3000 · seed 1305954996
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 1305954996 |
8. Server characteristics
Table 3: Characteristics of Always Small Maps 2x less decay
What the server publishes and what was recorded
| Address | 173.90.239.20:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 21:14 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
We get it! Sometimes the maps are just to large! We always try to use maps no larger than 3500 This map is 3000 in size Smooth servers with anti cheat tools installed Relax and have fun!! 2X Extra Scrap My mini commands / mymini /fmini /nomini
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 778 on average | 938 / 1000 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 582 on average | 678 / 700 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 362 on average | 168 / 200 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 341 on average | 365 / 385 |
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 321 on average | 1481 / 1550 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 309 on average | 348 / 1000 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Always Small Maps 2x less decay: what is it?
Always Small Maps 2x less decay wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 22 hours ago.
On Always Small Maps 2x less decay, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 14 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. The fall below half came by day 2 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of Always Small Maps 2x less decay?
This release records Always Small Maps 2x less decay as online. The uptime it reports puts the last restart at about 9 minutes ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 18 September 2026.
How well does Always Small Maps 2x less decay perform?
The figures for the last 48 hours give an average of 238 server fps and a minimum of 228. Buildings, deployables and everything else in the world took the entity count to 46,133. Up to 2,524 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Always Small Maps 2x less decay based?
No region is published by Always Small Maps 2x less decay. Rust Census does not look up where the machine stands; it shows where a server says it is. 173.90.239.20:28015 is its address.
Which Rust version is Always Small Maps 2x less decay running?
Rust network protocol 2635 and build 168909 on Windows is the version Always Small Maps 2x less decay runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Always Small Maps 2x less decay?
The present count is 0 players on Always Small Maps 2x less decay, out of 100 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 16:00 UTC: 1 players.
What position does Always Small Maps 2x less decay hold in the server rankings?
The rank for Always Small Maps 2x less decay is #7,237 on seven-day player hours, in the top 33% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Always Small Maps 2x less decay?
Included in these Rust Census lists is Always Small Maps 2x less decay: Rust 2x servers, counted and Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
What is meant by each tag shown on Always Small Maps 2x less decay?
These are the tags Always Small Maps 2x less decay publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Always Small Maps 2x less decay?
Always Small Maps 2x less decay runs a procedural map of size 3,000 with seed 1305954996, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Always Small Maps 2x less decay, what rules and settings are in force?
The name of Always Small Maps 2x less decay records a gather rate of 2x. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Always Small Maps 2x less decay?
You can open the console in Rust with F1 and enter client.connect 173.90.239.20:28015; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
