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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Always Small Maps 2x less decay

173.90.239.20:28015 checked 2h ago

2x moddedcarbon
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
173.90.239.20:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 2

Rank

#7,237

top 33%

Last wipe

26d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #7,237 of all ranked servers, the top 33%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on Always Small Maps 2x less decay

Players now and over time, UTC

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040020:0005:0014:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.7 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

50%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC18d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW26d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC32d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC33d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC34d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC34d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC38d ago 1 held half 4.4 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Always Small Maps 2x less decay

3000 · seed 1305954996

Map of Always Small Maps 2x less decay

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed1305954996
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Always Small Maps 2x less decay

What the server publishes and what was recorded

Address173.90.239.20:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 21:14 UTC
Hostname–
First seen18 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

We get it! Sometimes the maps are just to large! We always try to use maps no larger than 3500 This map is 3000 in size Smooth servers with anti cheat tools installed Relax and have fun!! 2X Extra Scrap My mini commands / mymini /fmini /nomini

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 778 on average938 / 1000
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 582 on average678 / 700
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 362 on average168 / 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 341 on average365 / 385
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 321 on average1481 / 1550
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 309 on average348 / 1000

11. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Always Small Maps 2x less decay: what is it?

Always Small Maps 2x less decay wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 22 hours ago.

On Always Small Maps 2x less decay, what happens on wipe day?

An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 14 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. The fall below half came by day 2 in those cases where it did not hold.

Server details

What does the record show for the uptime and current status of Always Small Maps 2x less decay?

This release records Always Small Maps 2x less decay as online. The uptime it reports puts the last restart at about 9 minutes ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 18 September 2026.

How well does Always Small Maps 2x less decay perform?

The figures for the last 48 hours give an average of 238 server fps and a minimum of 228. Buildings, deployables and everything else in the world took the entity count to 46,133. Up to 2,524 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is Always Small Maps 2x less decay based?

No region is published by Always Small Maps 2x less decay. Rust Census does not look up where the machine stands; it shows where a server says it is. 173.90.239.20:28015 is its address.

Which Rust version is Always Small Maps 2x less decay running?

Rust network protocol 2635 and build 168909 on Windows is the version Always Small Maps 2x less decay runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on Always Small Maps 2x less decay?

The present count is 0 players on Always Small Maps 2x less decay, out of 100 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 16:00 UTC: 1 players.

What position does Always Small Maps 2x less decay hold in the server rankings?

The rank for Always Small Maps 2x less decay is #7,237 on seven-day player hours, in the top 33% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Always Small Maps 2x less decay?

Included in these Rust Census lists is Always Small Maps 2x less decay: Rust 2x servers, counted and Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

What is meant by each tag shown on Always Small Maps 2x less decay?

These are the tags Always Small Maps 2x less decay publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on Always Small Maps 2x less decay?

Always Small Maps 2x less decay runs a procedural map of size 3,000 with seed 1305954996, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Always Small Maps 2x less decay, what rules and settings are in force?

The name of Always Small Maps 2x less decay records a gather rate of 2x. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Always Small Maps 2x less decay?

You can open the console in Rust with F1 and enter client.connect 173.90.239.20:28015; or press Launch Rust and join on this page, and you are connected through Steam.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players The server holds 100 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.