Statistical profileOnline
OH BOY!
173.66.91.135:28015 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
338d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 2 slots.
- It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 338d ago.
2. Players
Figure 1: Players on OH BOY!
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OH BOY!
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OH BOY!
What the server publishes and what was recorded
| Address | 173.66.91.135:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Nov 2025, 23:05 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 295 / 300 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 256 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 27 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 22 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 38 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 123 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does OH BOY! wipe, and how often?
Too few wipes of OH BOY! are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 338 days 9 hours.
Server details
Is OH BOY! up, and how well has it held up?
At the latest check, OH BOY! was online. 156 of 168 hours on across the last 7 full days gives an uptime of 93%. First recorded by Rust Census on 13 September 2026.
Which location does OH BOY! run from?
No region is given by OH BOY!. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 173.66.91.135:28015 is its address.
What version of Rust has been recorded on OH BOY!?
This release lists OH BOY! on Rust network protocol 2604 and build 136664, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on OH BOY!?
The present count is 0 players on OH BOY!, out of 2 slots. Averaged across seven days, the count is 0 players.
How does OH BOY! compare with other servers in the rankings?
The rank for OH BOY! is #15,338 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry OH BOY!?
These Rust Census lists include OH BOY!: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on OH BOY! carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2604 (Protocol): Protocol 2604 is required; a different version cannot join; cs136664 (Build): Game build: 136664; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code are the tags OH BOY! publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on OH BOY!?
The game generates the procedural map on OH BOY!.
How is OH BOY! configured, and what rules does it keep?
No gather rate is given in the name of OH BOY!. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join OH BOY!?
Enter client.connect 173.66.91.135:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2604,gmrust,cs136664,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2604 | Protocol Protocol 2604 is required; a different version cannot join. |
cs136664 | Build Game build: 136664. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.