Statistical profileOffline
Club House
173.27.181.147:28015 checked 1d ago
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1. Main points
Players now
1/ 2
50% full
7-day average
1
peak 2
Rank
#9,951
top 45%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #9,951 of all ranked servers, the top 45%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Club House
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Club House
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Club House
What the server publishes and what was recorded
| Address | 173.27.181.147:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 23:37 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 53 on average | 36 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 34 on average | 37 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 32 on average | 17 / 200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 25 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 21 on average | 12 / 150 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 17 on average | 11 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Club House wipe, and how often?
Too few wipes of Club House are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 43 hours have passed since this world was made.
Server details
How reliable is Club House, and is it online now?
Club House is offline at the time of this release; it was last seen 40 hours ago. The figures for the last full day, 1 in all, show it up 12% of the time, 3 of 24 hours. It was first seen by Rust Census on 26 October 2026.
Which location does Club House run from?
No region is given by Club House. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 173.27.181.147:28015 it is addressed.
Which Rust version is Club House running?
The version in use on Club House is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Club House?
The last count for Club House was 40 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 2. Over the past 48 hours the highest average fell at 00:00 UTC: 1 players.
In the rankings of Rust servers, where is Club House placed?
For seven-day player hours, Club House is ranked #9,951, placing it in the top 45% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Club House?
These Rust Census lists include Club House: Community servers and Rust PvE servers, listed. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Club House carry?
Read by the game's server browser, Club House publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here; the danger comes from the world. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Club House?
Club House runs a procedural map, which the game generates.
On Club House, what rules and settings are in force?
The name of Club House carries no gather rate. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to Club House?
Enter client.connect 173.27.181.147:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.