Statistical profileOnline
The Rust Experiment
173.170.243.109:28015 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#5,463
top 25%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,463 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on The Rust Experiment
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:49 UTC27d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of The Rust Experiment
3500 · seed 609568408
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 609568408 |
8. Server characteristics
Table 3: Characteristics of The Rust Experiment
What the server publishes and what was recorded
| Address | 173.170.243.109:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 00:49 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
WIPE 6! Vanilla. Active admins. Zero tolerence for cheating. Low pop. Beginner Friendly. Skilled players welcome too! Serial offliners that target obviously new/unskilled players bases are not welcome. Just wiped 9/3! We have a discord now! https://discord.gg/qYnNn42a66 If you encounter any issues or have feedback, blurt it out in global, discord or email to therustexperiment@gmail.com
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 332 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 293 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 28 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 45 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 130 / 200 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on The Rust Experiment?
The rhythm of The Rust Experiment's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 8 hours ago.
How is wipe day run on The Rust Experiment?
Recent wipes drew an average peak of 2 players. On the latest wipe, 26 hours passed before the crowd peaked.
Server record
How reliable is The Rust Experiment, and is it online now?
This release records The Rust Experiment as online. By its own reported uptime, it restarted about 14 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.
How well does The Rust Experiment perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 66,336 entities, including buildings, deployables and all else. The peak memory use recorded was 1,991 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does The Rust Experiment run from?
No region is given by The Rust Experiment. Rust Census does not look up where the machine stands; it shows where a server says it is. 173.170.243.109:28015 is its address.
On which Rust version does The Rust Experiment operate?
Rust network protocol 2635 and build 168909 on Windows is the version The Rust Experiment runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on The Rust Experiment?
The present count is 0 players on The Rust Experiment, out of 50 slots. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.
How does The Rust Experiment compare with other servers in the rankings?
For seven-day player hours, The Rust Experiment is ranked #5,463, placing it in the top 25% of all ranked servers.
Lists and tags
Where does The Rust Experiment appear among the Rust Census lists and filters?
The Rust Census lists that The Rust Experiment fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on The Rust Experiment carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code are the tags The Rust Experiment publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for The Rust Experiment?
The Rust Experiment runs a procedural map of size 3,500 with seed 609568408, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for The Rust Experiment?
The name of The Rust Experiment carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join The Rust Experiment?
Enter client.connect 173.170.243.109:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.