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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 104,075 players on 11,902 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Hypersserver

172.56.120.212:28015 checked 16d ago

Release date
Next release
In five minutes (20:55 UTC)
Source
Live server queries
Server address
172.56.120.212:28015
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,479

top 71%

Last wipe

17d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
  • It ranks #15,479 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 17d ago.

2. Players

Figure 1: Players on Hypersserver

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 16:54 UTC17d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Hypersserver

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Hypersserver

What the server publishes and what was recorded

Address172.56.120.212:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 18:11 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average322 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average436 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average964 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average49 / 100
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480 / 8
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average989 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does Hypersserver wipe, and how often?

Too few wipes of Hypersserver are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 17 days ago.

On Hypersserver, what happens on wipe day?

An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

About the server

Is Hypersserver up, and how well has it held up?

The latest count records Hypersserver as offline, last seen 16 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 12 October 2026.

What location has been recorded for Hypersserver?

No region is published by Hypersserver. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 172.56.120.212:28015 it is addressed.

Which Rust version is Hypersserver running?

Rust network protocol 2634 and build 167584 on Windows is the version Hypersserver runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Hypersserver carry?

At this release Hypersserver is offline, having last been seen 16 days 21 hours ago.

How does Hypersserver compare with other servers in the rankings?

For seven-day player hours, Hypersserver is ranked #15,479, placing it in the top 71% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Hypersserver?

The Rust Census lists that Hypersserver fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Hypersserver: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Hypersserver publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on Hypersserver?

A procedural map runs on Hypersserver, generated by the game.

How is Hypersserver configured, and what rules does it keep?

No gather rate is recorded for Hypersserver in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to Hypersserver?

You can open the console in Rust with F1 and enter client.connect 172.56.120.212:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players The server holds 5 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs167584Build Game build: 167584.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.