Statistical profileOffline
Hypersserver
172.56.120.212:28015 checked 16d ago
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1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,479
top 71%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #15,479 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on Hypersserver
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 16:54 UTC17d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Hypersserver
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Hypersserver
What the server publishes and what was recorded
| Address | 172.56.120.212:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 18:11 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 322 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 436 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 964 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 49 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 989 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Hypersserver wipe, and how often?
Too few wipes of Hypersserver are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 17 days ago.
On Hypersserver, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
Is Hypersserver up, and how well has it held up?
The latest count records Hypersserver as offline, last seen 16 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 12 October 2026.
What location has been recorded for Hypersserver?
No region is published by Hypersserver. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 172.56.120.212:28015 it is addressed.
Which Rust version is Hypersserver running?
Rust network protocol 2634 and build 167584 on Windows is the version Hypersserver runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Hypersserver carry?
At this release Hypersserver is offline, having last been seen 16 days 21 hours ago.
How does Hypersserver compare with other servers in the rankings?
For seven-day player hours, Hypersserver is ranked #15,479, placing it in the top 71% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Hypersserver?
The Rust Census lists that Hypersserver fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Hypersserver: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Hypersserver publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Hypersserver?
A procedural map runs on Hypersserver, generated by the game.
How is Hypersserver configured, and what rules does it keep?
No gather rate is recorded for Hypersserver in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Hypersserver?
You can open the console in Rust with F1 and enter client.connect 172.56.120.212:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167584 | Build Game build: 167584. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.