Statistical profileOffline
TAZ Rust | Servidor Teste
170.81.87.230:28015 checked 7d ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on TAZ Rust | Servidor Teste
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.8 days
between real wipes
On rhythm
67%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:27 UTC17d ago | 1 | – | running | 0 |
| Sat 10 Oct, 03:32 UTC19d ago | 0 | – | 1.8 days | 0 |
| Thu 8 Oct, 03:21 UTC21d ago | 2 | halved by day 1 | 2 days | 1 |
| Wed 7 Oct, 15:24 UTC21d ago | 2 | – | 0.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of TAZ Rust | Servidor Teste
What the server publishes and what was recorded
| Address | 170.81.87.230:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 00:56 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 277 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 209 / 225 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 19 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 21 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 25 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 94 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for TAZ Rust | Servidor Teste: what is it?
TAZ Rust | Servidor Teste wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 17 days 6 hours have passed since this world was made.
How is wipe day run on TAZ Rust | Servidor Teste?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 17 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
Server record
Is TAZ Rust | Servidor Teste up, and how well has it held up?
Last seen 7 days 9 hours ago, TAZ Rust | Servidor Teste is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 7 October 2026.
What location has been recorded for TAZ Rust | Servidor Teste?
A region is not published by TAZ Rust | Servidor Teste. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 170.81.87.230:28015 is its address.
What version of Rust has been recorded on TAZ Rust | Servidor Teste?
Rust network protocol 2634 and build 167398 on Windows is the version TAZ Rust | Servidor Teste runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does TAZ Rust | Servidor Teste carry?
TAZ Rust | Servidor Teste is offline at present; its last recording was 7 days 9 hours ago.
In the rankings of Rust servers, where is TAZ Rust | Servidor Teste placed?
For seven-day player hours, TAZ Rust | Servidor Teste is ranked #15,339, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry TAZ Rust | Servidor Teste?
These Rust Census lists include TAZ Rust | Servidor Teste: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on TAZ Rust | Servidor Teste carry?
These are the tags TAZ Rust | Servidor Teste publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on TAZ Rust | Servidor Teste?
Size 3,000 and seed 123456: that is the procedural map on TAZ Rust | Servidor Teste, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for TAZ Rust | Servidor Teste?
No gather rate is recorded for TAZ Rust | Servidor Teste in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join TAZ Rust | Servidor Teste?
You can open the console in Rust with F1 and enter client.connect 170.81.87.230:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167398 | Build Game build: 167398. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.