Statistical profileOffline
Local Test Server
170.203.112.78:28015 checked 37d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,334
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #13,334 of all ranked servers, on player hours over the last seven days.
- Its current map went up 44d ago.
2. Players
Figure 1: Players on Local Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Local Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Test Server
What the server publishes and what was recorded
| Address | 170.203.112.78:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Sep 2026, 10:55 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 530 on average | 237 / 300 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 329 on average | 16 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 327 on average | 30 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 117 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 47 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 52 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Local Test Server: what is it?
With too few wipes of Local Test Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 44 days 16 hours have passed since this world was made.
Server record
How reliable is Local Test Server, and is it online now?
The latest count records Local Test Server as offline, last seen 37 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.
What location has been recorded for Local Test Server?
No region is published by Local Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 170.203.112.78:28015 is its address.
On which Rust version does Local Test Server operate?
This release lists Local Test Server on Rust network protocol 2633 and build 163794, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Local Test Server carry?
The last count for Local Test Server was 37 days 22 hours ago; it is offline at present.
In the rankings of Rust servers, where is Local Test Server placed?
The rank for Local Test Server is #13,334 on seven-day player hours, in the top – of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Local Test Server?
These Rust Census lists include Local Test Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Local Test Server: what do they indicate?
These are the tags Local Test Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Local Test Server?
The game generates the procedural map on Local Test Server.
How is Local Test Server configured, and what rules does it keep?
No gather rate is given in the name of Local Test Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
How to join
What is the way to join Local Test Server?
Enter client.connect 170.203.112.78:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs163794 | Build Game build: 163794. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.