Statistical profileOffline
RedLava.World | Rust
EU 169.58.10.121:29015 checked 21d ago
Connect to this server
1. Main points
Players now
0/ 200
0% full
7-day average
0
peak –
Rank
#15,907
top 72% · #2507 in EU
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 200 slots.
- It ranks #15,907 of all ranked servers, the top 72%, and #2507 in EU, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on RedLava.World | Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of RedLava.World | Rust
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RedLava.World | Rust
What the server publishes and what was recorded
| Address | 169.58.10.121:29015 |
|---|---|
| Region | EU |
| Max players | 200 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 05:12 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 81 on average | 223 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for RedLava.World | Rust: what is it?
Too few wipes of RedLava.World | Rust are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 21 days 5 hours have passed since this world was made.
Server record
Is RedLava.World | Rust up, and how well has it held up?
Last seen 21 days 4 hours ago, RedLava.World | Rust is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 8 October 2026.
Which location does RedLava.World | Rust run from?
In Europe RedLava.World | Rust lists itself, with its EU tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 169.58.10.121:29015 it is addressed.
On which Rust version does RedLava.World | Rust operate?
The version in use on RedLava.World | Rust is Rust network protocol 2634 and build 167058 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on RedLava.World | Rust?
At this release RedLava.World | Rust is offline, having last been seen 21 days 4 hours ago.
In the rankings of Rust servers, where is RedLava.World | Rust placed?
On player hours over the last seven days RedLava.World | Rust stands at #15,907, #2,507 in Europe, in the top 72% of ranked servers.
Tag details
Where does RedLava.World | Rust appear among the Rust Census lists and filters?
These Rust Census lists include RedLava.World | Rust: EU Rust servers: the regional count and Modded Rust servers, counted. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on RedLava.World | Rust: what do they indicate?
These are the tags RedLava.World | Rust publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp200 (Max players): 200 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): In the server browser it appears under Europe. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for RedLava.World | Rust?
The game generates the procedural map on RedLava.World | Rust.
What settings and rules have been listed for RedLava.World | Rust?
No gather rate is recorded for RedLava.World | Rust in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join RedLava.World | Rust?
You can open the console in Rust with F1 and enter client.connect 169.58.10.121:29015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp200,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp200 | Max players 200 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167058 | Build The server runs game build 167058. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.