Statistical profileOnline
InfoGaming
169.155.120.168:9075 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,269
top 69%
Last wipe
232d ago
monthly schedule
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,269 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 232d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on InfoGaming
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of InfoGaming
What the server publishes and what was recorded
| Address | 169.155.120.168:9075 |
|---|---|
| Region | – · as2 |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 12 Mar 2026, 01:27 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 2 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 6 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 85 on average | 3 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 80 on average | 6 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 77 on average | 18 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 73 on average | 25 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for InfoGaming: what is it?
From the force wipe, the next wipe of InfoGaming is estimated. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 232 days. A monthly wipe schedule is published in its tags.
Server details
What does the record show for the uptime and current status of InfoGaming?
This release records InfoGaming as online. The uptime it reports puts the last restart at about 13 days 22 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
How well does InfoGaming perform?
Average server fps over the last 48 hours was 224, with a low of 201. Buildings, deployables and everything else in the world took the entity count to 46,696. Up to 3,663 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is InfoGaming based?
A region is not published by InfoGaming, and its region code is as2. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 169.155.120.168:9075 is its address.
What version of Rust has been recorded on InfoGaming?
The version in use on InfoGaming is Rust network protocol 2622 and build 146875 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does InfoGaming carry?
InfoGaming stands at 0 players from 40 slots in this release. This release gives a seven-day average of 0 players.
What position does InfoGaming hold in the server rankings?
The rank for InfoGaming is #15,269 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover InfoGaming?
Included in these Rust Census lists is InfoGaming: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by each tag shown on InfoGaming?
These are the tags InfoGaming publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2622 (Protocol): To connect, your game version must match protocol 2622; cs146875 (Build): Build 146875 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $ras2 (Region code): Recorded region code: as2; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on InfoGaming?
InfoGaming runs a procedural map of size 3,000 with seed 1, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is InfoGaming configured, and what rules does it keep?
No gather rate is recorded for InfoGaming in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join InfoGaming?
Enter client.connect 169.155.120.168:9075 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$ras2,v2622,^m,^v,gmrust,cs146875,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2622 | Protocol To connect, your game version must match protocol 2622. |
cs146875 | Build Build 146875 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$ras2 | Region code Recorded region code: as2. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.