Statistical profileOffline
offline_test_server
169.1.93.174:28015 checked 9d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#14,244
top 65%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #14,244 of all ranked servers, the top 65%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on offline_test_server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:26 UTC9d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of offline_test_server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of offline_test_server
What the server publishes and what was recorded
| Address | 169.1.93.174:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 19:26 UTC |
| Hostname | – |
| First seen | 19 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 250 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 183 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 45 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 53 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for offline_test_server: what is it?
The rhythm of offline_test_server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 9 days 4 hours.
On offline_test_server, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of offline_test_server?
offline_test_server is offline at the time of this release; it was last seen 9 days 4 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 19 October 2026.
What location has been recorded for offline_test_server?
No region is given by offline_test_server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 169.1.93.174:28015 is its address.
On which Rust version does offline_test_server operate?
Rust network protocol 2634 and build 167781 on Windows is the version offline_test_server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for offline_test_server?
At this release offline_test_server is offline, having last been seen 9 days 4 hours ago.
How does offline_test_server compare with other servers in the rankings?
The rank for offline_test_server is #14,244 on seven-day player hours, in the top 65% of ranked servers.
Tags, lists
Where does offline_test_server appear among the Rust Census lists and filters?
Included in these Rust Census lists is offline_test_server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on offline_test_server carry?
Read by the game's server browser, offline_test_server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on offline_test_server?
The game generates the procedural map on offline_test_server.
How is offline_test_server configured, and what rules does it keep?
No gather rate is given in the name of offline_test_server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join offline_test_server?
Enter client.connect 169.1.93.174:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.