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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 63,543 players on 11,789 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust 10x | Local Test | Quad

169.1.226.36:28015 checked 23d ago

10x quad moddedcarbon
Release date
Next release
In five minutes (22:25 UTC)
Source
Live server queries
Server address
169.1.226.36:28015
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#14,449

top 64%

Last wipe

24d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #14,449 of all ranked servers, the top 64%, on player hours over the last seven days.
  • Its current map went up 24d ago.

2. Players

Figure 1: Players on Rust 10x | Local Test | Quad

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:35 UTC24d ago 2 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Rust 10x | Local Test | Quad

3500 · seed 1012026

Map of Rust 10x | Local Test | Quad

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1012026
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rust 10x | Local Test | Quad

What the server publishes and what was recorded

Address169.1.226.36:28015
Region–
Max players10
Group limitquad
Wipe schedule–
Last wipe4 Oct 2026, 21:46 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 5 on average2 / 200
XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPOC · quad · 10x · monthly · 2 on average0 / 210
XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEU · quad · 10x · monthly · 1 on average0 / 160
HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEA · quad · 10x · monthly · 1 on average1 / 160
Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 1 on average2 / 75
[EU] Recess Gaming - 10x | Quad | Loot+ | NoBPsEU · quad · 10x · weekly · 1 on average0 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Rust 10x | Local Test | Quad: what is it?

Too few wipes of Rust 10x | Local Test | Quad are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 24 days.

How is wipe day run on Rust 10x | Local Test | Quad?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 5 hours passed before the crowd peaked.

Server record

What does the record show for the uptime and current status of Rust 10x | Local Test | Quad?

Rust 10x | Local Test | Quad is offline at the time of this release; it was last seen 23 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 1 October 2026.

What location has been recorded for Rust 10x | Local Test | Quad?

No region is published by Rust 10x | Local Test | Quad. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 169.1.226.36:28015 it is addressed.

On which Rust version does Rust 10x | Local Test | Quad operate?

Rust network protocol 2634 and build 166494 on Windows is the version Rust 10x | Local Test | Quad runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Rust 10x | Local Test | Quad?

At this release Rust 10x | Local Test | Quad is offline, having last been seen 23 days 23 hours ago.

In the rankings of Rust servers, where is Rust 10x | Local Test | Quad placed?

The rank for Rust 10x | Local Test | Quad is #14,449 on seven-day player hours, in the top 64% of ranked servers. This release places it #620 among quad servers.

Tag details

Which Rust Census filters and lists cover Rust 10x | Local Test | Quad?

The Rust Census lists that Rust 10x | Local Test | Quad fits are: 10x Rust servers, counted and Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.

What is meant by each tag shown on Rust 10x | Local Test | Quad?

These are the tags Rust 10x | Local Test | Quad publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts4 (Group limit): No team may hold more than 4; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): The server runs game build 166494; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Rust 10x | Local Test | Quad?

Rust 10x | Local Test | Quad runs a procedural map of size 3,500 with seed 1012026, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Rust 10x | Local Test | Quad configured, and what rules does it keep?

Rust 10x | Local Test | Quad carries a 10x gather rate, as stated in its name. For groups (quad), the maximum is 4 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Rust 10x | Local Test | Quad?

Enter client.connect 169.1.226.36:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts4Group limit No team may hold more than 4.
v2634Protocol Your game must run protocol 2634 to join.
cs166494Build The server runs game build 166494.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.