Statistical profileOffline
Rust 10x | Local Test | Quad
169.1.170.115:28015 checked 22d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,008
top 72%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,008 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Rust 10x | Local Test | Quad
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust 10x | Local Test | Quad
3500 · seed 1012026
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1012026 |
8. Server characteristics
Table 3: Characteristics of Rust 10x | Local Test | Quad
What the server publishes and what was recorded
| Address | 169.1.170.115:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 21:46 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST | NA · quad · 10x · weekly · 5 on average | 0 / 200 |
| XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP | OC · quad · 10x · monthly · 2 on average | 1 / 210 |
| XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP | EU · quad · 10x · monthly · 1 on average | 0 / 160 |
| HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP | EA · quad · 10x · monthly · 1 on average | 0 / 160 |
| [EU] Recess Gaming - 10x | Quad | Loot+ | NoBPs | EU · quad · 10x · weekly · 1 on average | 0 / 100 |
| Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki | NA · quad · 10x · weekly · 1 on average | 0 / 75 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Rust 10x | Local Test | Quad: what is it?
Too few wipes of Rust 10x | Local Test | Quad are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 24 days 7 hours.
About the server
What does the record show for the uptime and current status of Rust 10x | Local Test | Quad?
The latest count records Rust 10x | Local Test | Quad as offline, last seen 22 days 10 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 6 October 2026.
In which location is Rust 10x | Local Test | Quad based?
A region is not published by Rust 10x | Local Test | Quad. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 169.1.170.115:28015 is its address.
What version of Rust has been recorded on Rust 10x | Local Test | Quad?
Rust network protocol 2634 and build 166494 on Windows is the version Rust 10x | Local Test | Quad runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Rust 10x | Local Test | Quad?
At this release Rust 10x | Local Test | Quad is offline, having last been seen 22 days 10 hours ago.
What position does Rust 10x | Local Test | Quad hold in the server rankings?
The rank for Rust 10x | Local Test | Quad is #16,008 on seven-day player hours, in the top 72% of ranked servers. The server stands at #635 among quad servers.
Tags, lists
Where does Rust 10x | Local Test | Quad appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rust 10x | Local Test | Quad: 10x Rust servers, counted and Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
What is meant by each tag shown on Rust 10x | Local Test | Quad?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts4 (Group limit): No team may hold more than 4; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): Build 166494 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags Rust 10x | Local Test | Quad publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Rust 10x | Local Test | Quad?
The procedural map on Rust 10x | Local Test | Quad is generated by the game, measures 3,500 and carries seed 1012026. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Rust 10x | Local Test | Quad, what rules and settings are in force?
A gather rate of 10x is recorded for Rust 10x | Local Test | Quad in its name. For groups (quad), the maximum is 4 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to Rust 10x | Local Test | Quad?
Enter client.connect 169.1.170.115:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts4 | Group limit No team may hold more than 4. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166494 | Build Build 166494 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.