Statistical profileOffline
Spykers server
169.0.158.248:28015 checked 5d ago
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1. Main points
Players now
1/ 3
33% full
7-day average
1
peak 1
Rank
#9,658
top 43%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 33% of its 3 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #9,658 of all ranked servers, the top 43%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Spykers server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
5.6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 15:07 UTC6d ago | 1 | – | running | 1 |
| Fri 16 Oct, 01:15 UTC12d ago | 1 | held half | 5.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Spykers server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Spykers server
What the server publishes and what was recorded
| Address | 169.0.158.248:28015 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 15:07 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 694 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 445 / 500 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 307 on average | 34 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 306 on average | 48 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 267 on average | 151 / 175 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 265 on average | 222 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Spykers server: what is it?
Too few wipes of Spykers server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 6 days 23 hours have passed since this world was made.
On Spykers server, what happens on wipe day?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
Is Spykers server up, and how well has it held up?
Last seen 5 days 16 hours ago, Spykers server is offline in this release. A total of 6 of 168 hours were up over 7 full days, which is 4% of the time. It was first seen by Rust Census on 12 October 2026.
What location has been recorded for Spykers server?
No region is given by Spykers server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 169.0.158.248:28015 it is addressed.
What version of Rust has been recorded on Spykers server?
The version in use on Spykers server is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Spykers server?
The last count for Spykers server was 5 days 16 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1.
How does Spykers server compare with other servers in the rankings?
The rank for Spykers server is #9,658 on seven-day player hours, in the top 43% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Spykers server?
Included in these Rust Census lists is Spykers server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Spykers server?
Read by the game's server browser, Spykers server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on Spykers server?
The game generates the procedural map on Spykers server.
What settings and rules have been listed for Spykers server?
No gather rate is given in the name of Spykers server. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Spykers server?
Enter client.connect 169.0.158.248:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp3 | Max players The server holds 3 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.