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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,938 players on 11,645 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Dev2

NA 168.100.163.221:28015 checked 2d ago

weekly wipes moddedoxide
Release date
Next release
In five minutes (23:50 UTC)
Source
Live server queries
Server address
168.100.163.221:28015
First recorded
19 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,338

top 69% · #1510 in NA

Last wipe

8d ago

weekly schedule

Next wipe

5d 16h

Wed 4 Nov, 00:45 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
  • It ranks #15,338 of all ranked servers, the top 69%, and #1510 in NA, on player hours over the last seven days.
  • Its current map went up 8d ago; the next wipe is expected Wednesday 4 November, 00:45 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on Dev2

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Wednesday 4 November, 00:45 UTC, in 5d 16h. Its weekly schedule tag · low confidence

Usual gap

1.2 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
5d 16hWed 4 Nov, 00:45 UTCOwn schedule
7d 10hThu 5 Nov, 19:00 UTCForce wipe FW
12d 16hWed 11 Nov, 00:45 UTCOwn schedule
19d 16hWed 18 Nov, 00:45 UTCOwn schedule
26d 16hWed 25 Nov, 00:45 UTCOwn schedule
33d 16hWed 2 Dec, 00:45 UTCOwn schedule
35d 10hThu 3 Dec, 19:00 UTCForce wipe FW
40d 16hWed 9 Dec, 00:45 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 21 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 00:45 UTC8d ago 2+1 queue – running 0
Mon 12 Oct, 19:11 UTC16d ago 1 halved by day 1 8.2 days 0
Sun 11 Oct, 06:13 UTC18d ago 1 – 1.5 days 0
Fri 9 Oct, 19:40 UTC19d ago 1 – 1.4 days 0
Fri 9 Oct, 02:36 UTC20d ago 1 – 0.7 days 0
Thu 8 Oct, 19:57 UTC20d ago 2 – 0.3 days 0
Wed 7 Oct, 20:31 UTC21d ago 2 – 1 days 0
Wed 7 Oct, 02:14 UTC22d ago 2 – 0.8 days 0
Fri 2 Oct, 02:25 UTC27d ago 2+1 queue held half 5 days 0
Wed 30 Sep, 04:01 UTC29d ago 1 – 1.9 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Dev2

4000 · seed 123456789

Map of Dev2

Table 3: The world

As the server publishes it

MapCustom Map
Size4000
Seed123456789

8. Server characteristics

Table 4: Characteristics of Dev2

What the server publishes and what was recorded

Address168.100.163.221:28015
RegionNA
Max players5
Group limit8, the default
Wipe scheduleweekly
Last wipe21 Oct 2026, 04:09 UTC
Hostname–
First seen19 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average5 / 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2 / 150
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average19 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average23 / 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 205 on average234 / 275
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 157 on average164 / 200

10. Quick answers

From the figures on this page.

Wipe details

When does Dev2 wipe, and how often?

The prediction for Dev2 follows its tag, since too few of its wipes are on record to confirm the schedule. On Wednesday 4 November at 00:45 UTC the next wipe is expected. The present world dates from 8 days 4 hours. The tags list a wipe schedule of one week.

How is wipe day run on Dev2?

An average of 1 players attended at peak across recent wipes. 1 more were waiting in the queue when the crowd peaked 5 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Server record

What does the record show for the uptime and current status of Dev2?

The latest count records Dev2 as offline, last seen 2 days 8 hours ago. 120 of 168 hours on across the last 7 full days gives an uptime of 71%. First recorded by Rust Census on 19 September 2026.

Which location does Dev2 run from?

With its NA tag, Dev2 lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 168.100.163.221:28015 it is addressed.

Which Rust version is Dev2 running?

Rust network protocol 2634 and build 167781 on Linux is the version Dev2 runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on Dev2?

Dev2 is offline at present; its last recording was 2 days 8 hours ago. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is Dev2 placed?

For seven-day player hours Dev2 is ranked #15,338 and #1,510 in North America, placing it in the top 69% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Dev2?

Included in these Rust Census lists is Dev2: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Dev2?

Read by the game's server browser, Dev2 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Dev2?

Dev2 runs a procedural map of size 4,000 with seed 123456789, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

How is Dev2 configured, and what rules does it keep?

No gather rate is recorded for Dev2 in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join Dev2?

You can open the console in Rust with F1 and enter client.connect 168.100.163.221:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players 5 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^wWeekly Wipes are run every week.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.