Statistical profileOnline
10x Development
NA 168.100.163.159:28010 checked 14m ago
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1. Main points
Players now
0/ ?
7-day average
0
peak 1
Rank
#15,130
top 68% · #1476 in NA
Last wipe
21h ago
weekly schedule
Next wipe
6d 20h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #15,130 of all ranked servers, the top 68%, and #1476 in NA, on player hours over the last seven days.
- Its current map went up 21h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on 10x Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Usual gap
10 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 3
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 20h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 2h | Thu 12 Nov, 01:17 UTC | Own schedule |
| 20d 2h | Thu 19 Nov, 01:17 UTC | Own schedule |
| 27d 2h | Thu 26 Nov, 01:17 UTC | Own schedule |
| 34d 20h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 2h | Thu 10 Dec, 01:17 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:17 UTC21h ago | – | – | running | 0 |
| Thu 1 Oct, 17:45 UTC FW28d ago | 0+1 queue | – | – | 0 |
| Mon 21 Sep, 18:37 UTC38d ago | 1+1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 04:14 UTC43d ago | 4+1 queue | halved by day 1 | 5.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of 10x Development
What the server publishes and what was recorded
| Address | 168.100.163.159:28010 |
|---|---|
| Region | NA |
| Max players | – |
| Group limit | 32 max |
| Wipe schedule | weekly |
| Last wipe | 29 Oct 2026, 01:17 UTC |
| Hostname | 10x.atlasrust.us |
| First seen | 13 Sep 2026 |
9. Operator
Hostnameatlasrust.us
Table 5: Other servers of this operator
The busiest servers publishing a atlasrust.us hostname
| Server | Status | Players |
|---|---|---|
| Atlas - US 2X Medium | Vanilla+ | No BP Wipes | Online | 617 / 600 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | Online | 188 / 200 |
| Atlas - US 10x | No BPs | Kits | Shop | Online | 178 / 250 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | Online | 120 / 150 |
| Atlas - US 5x | No BPs | Kits | Offline | 2 / 100 |
6 servers publish a atlasrust.us hostname.
10. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 181 on average | 131 / 200 |
| Vitality - US 10x | No BPs | Kits | Shop | NA · groups of 32+ · 10x · weekly · 63 on average | 222 / 200 |
| WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X | NA · groups of 100+ · 10x · weekly · 7 on average | 12 / 100 |
| Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events | NA · groups of 20+ · 10x · weekly · 3 on average | 1 / 125 |
| RAMPAGE 10X | WEEKLY WIPES | NA · groups of 10+ · 10x · weekly · 3 on average | 3 / 75 |
| RustForNoobs.com | 10x | Clans | No BPs |x10 US | Kits | NA · groups of 32+ · 10x · weekly · 3 on average | 1 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
When does 10x Development wipe, and how often?
The prediction for 10x Development follows its tag, since too few of its wipes are on record to confirm the schedule. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 21 hours have passed since this world was made. A weekly wipe schedule is published in its tags.
On 10x Development, what happens on wipe day?
Recent wipes drew an average peak of 2 players. With 1 in the queue, the latest wipe's crowd peaked 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.
Server details
How reliable is 10x Development, and is it online now?
This release records 10x Development as online. By its own reported uptime, it restarted about 18 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
How well does 10x Development perform?
The figures for the last 48 hours give an average of 67 server fps and a minimum of 67. The world carried up to 371,548 entities, including buildings, deployables and all else. Memory use reached 7,962 MB at its peak. Players feel low fps and a rising entity count as lag.
Which location does 10x Development run from?
Its NA tag is how 10x Development lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 168.100.163.159:28010 it is addressed.
On which Rust version does 10x Development operate?
This release lists 10x Development on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on 10x Development?
The current count for 10x Development stands at 0 players. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 01:00 UTC: 0 players.
What position does 10x Development hold in the server rankings?
For seven-day player hours 10x Development is ranked #15,130 and #1,476 in North America, placing it in the top 68% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry 10x Development?
Included in these Rust Census lists is 10x Development: 10x Rust servers, counted, Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Which operator runs 10x Development?
10x Development and 5 other servers we track publish a atlasrust.us hostname, so one operator most likely runs them.
Which meanings do the tags on 10x Development carry?
These are the tags 10x Development publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts32 (Group limit): No team may hold more than 32; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^w (Weekly): This server wipes once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; modded (Modded): Plugins or settings alter the game on this modded server; NA (North America): North America is the region under which the browser lists it. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on 10x Development?
10x Development runs a procedural map of size 1,000 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Vitality Custom Map.
What settings and rules have been listed for 10x Development?
10x Development carries a 10x gather rate, as stated in its name. 32 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to 10x Development?
You can open the console in Rust with F1 and enter client.connect 168.100.163.159:28010; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts32 | Group limit No team may hold more than 32. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
modded | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.