Statistical profileOnline
Dev
NA 168.100.162.12:29015 checked 10m ago
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1. Main points
Players now
0/ ?
7-day average
0
peak 1
Rank
#13,065
top 59% · #1409 in NA
Last wipe
11h ago
weekly schedule
Next wipe
6d 12h
Wed 4 Nov, 20:36 UTC
Main points
- There were 0 players on it.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,065 of all ranked servers, the top 59%, and #1409 in NA, on player hours over the last seven days.
- Its current map went up 11h ago; the next wipe is expected Wednesday 4 November, 20:36 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Wednesday 4 November, 20:36 UTC, in 6d 12h. Its weekly schedule tag · low confidence
Usual gap
2.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 12h | Wed 4 Nov, 20:36 UTC | Own schedule |
| 7d 10h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 12h | Wed 11 Nov, 20:36 UTC | Own schedule |
| 20d 12h | Wed 18 Nov, 20:36 UTC | Own schedule |
| 27d 12h | Wed 25 Nov, 20:36 UTC | Own schedule |
| 34d 12h | Wed 2 Dec, 20:36 UTC | Own schedule |
| 35d 10h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 12h | Wed 9 Dec, 20:36 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC11h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC6d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC7d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Dev
What the server publishes and what was recorded
| Address | 168.100.162.12:29015 |
|---|---|
| Region | NA |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 28 Oct 2026, 20:36 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 4 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 2 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 22 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 24 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 205 on average | 226 / 275 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 157 on average | 170 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Dev: what is it?
Too few wipes of Dev are recorded to confirm its schedule, so its tag is followed by the prediction. Wednesday 4 November at 20:36 UTC is the date of its next wipe. 11 hours have passed since this world was made. A weekly wipe schedule is published in its tags.
How is wipe day run on Dev?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
About the server
Is Dev up, and how well has it held up?
This release records Dev as online. About 9 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of Dev show?
The figures for the last 48 hours give an average of 59 server fps and a minimum of 46. The world carried up to 73,132 entities, including buildings, deployables and all else. Up to 3,224 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Dev based?
In North America Dev lists itself, with its NA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 168.100.162.12:29015 it is addressed.
What version of Rust has been recorded on Dev?
Rust network protocol 2635 and build 168909 on Linux is the version Dev runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Dev carry?
The figures for this release show 0 players on Dev at present. Averaged over seven days: 0 players, with a peak of 1. An average of 0 players was recorded at 20:00 UTC, the busiest hour of the last 48.
What position does Dev hold in the server rankings?
On player hours over the last seven days Dev stands at #13,065, #1,409 in North America, in the top 59% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Dev?
Included in these Rust Census lists is Dev: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What is meant by each tag shown on Dev?
Read by the game's server browser, Dev publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^w (Weekly): This server wipes once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Dev?
Dev runs a procedural map of size 3,700 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
How is Dev configured, and what rules does it keep?
No gather rate is recorded for Dev in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Dev?
You can open the console in Rust with F1 and enter client.connect 168.100.162.12:29015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.