Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,162 players on 11,632 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Dev

NA 168.100.162.12:29015 checked 10m ago

weekly wipes moddedoxide
Release date
Next release
In five minutes (08:00 UTC)
Source
Live server queries
Server address
168.100.162.12:29015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 1

Rank

#13,065

top 59% · #1409 in NA

Last wipe

11h ago

weekly schedule

Next wipe

6d 12h

Wed 4 Nov, 20:36 UTC

Main points

  • There were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #13,065 of all ranked servers, the top 59%, and #1409 in NA, on player hours over the last seven days.
  • Its current map went up 11h ago; the next wipe is expected Wednesday 4 November, 20:36 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on Dev

Players now and over time, UTC

AveragePeakWipe
00.250.50.75109:0018:0003:0011:0021:0006:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
02040608009:0018:0003:0011:0021:0006:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 12h. Its weekly schedule tag · low confidence

Usual gap

2.8 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 12hWed 4 Nov, 20:36 UTCOwn schedule
7d 10hThu 5 Nov, 19:00 UTCForce wipe FW
13d 12hWed 11 Nov, 20:36 UTCOwn schedule
20d 12hWed 18 Nov, 20:36 UTCOwn schedule
27d 12hWed 25 Nov, 20:36 UTCOwn schedule
34d 12hWed 2 Dec, 20:36 UTCOwn schedule
35d 10hThu 3 Dec, 19:00 UTCForce wipe FW
41d 12hWed 9 Dec, 20:36 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC11h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Dev

3700 · seed 1337

Map of Dev

Table 3: The world

As the server publishes it

MapCustom Map
Size3700
Seed1337

8. Server characteristics

Table 4: Characteristics of Dev

What the server publishes and what was recorded

Address168.100.162.12:29015
RegionNA
Max players–
Group limit8, the default
Wipe scheduleweekly
Last wipe28 Oct 2026, 20:36 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average4 / 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2 / 150
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average22 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average24 / 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 205 on average226 / 275
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 157 on average170 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Dev: what is it?

Too few wipes of Dev are recorded to confirm its schedule, so its tag is followed by the prediction. Wednesday 4 November at 20:36 UTC is the date of its next wipe. 11 hours have passed since this world was made. A weekly wipe schedule is published in its tags.

How is wipe day run on Dev?

Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

About the server

Is Dev up, and how well has it held up?

This release records Dev as online. About 9 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of Dev show?

The figures for the last 48 hours give an average of 59 server fps and a minimum of 46. The world carried up to 73,132 entities, including buildings, deployables and all else. Up to 3,224 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is Dev based?

In North America Dev lists itself, with its NA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 168.100.162.12:29015 it is addressed.

What version of Rust has been recorded on Dev?

Rust network protocol 2635 and build 168909 on Linux is the version Dev runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Dev carry?

The figures for this release show 0 players on Dev at present. Averaged over seven days: 0 players, with a peak of 1. An average of 0 players was recorded at 20:00 UTC, the busiest hour of the last 48.

What position does Dev hold in the server rankings?

On player hours over the last seven days Dev stands at #13,065, #1,409 in North America, in the top 59% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Dev?

Included in these Rust Census lists is Dev: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What is meant by each tag shown on Dev?

Read by the game's server browser, Dev publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^w (Weekly): This server wipes once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for Dev?

Dev runs a procedural map of size 3,700 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.

How is Dev configured, and what rules does it keep?

No gather rate is recorded for Dev in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Dev?

You can open the console in Rust with F1 and enter client.connect 168.100.162.12:29015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp0Max players The server holds 0 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^wWeekly This server wipes once a week.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.