Statistical profileOnline
training_grounds
168.100.162.11:28085 checked 9m ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on training_grounds
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC17d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC22d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC31d ago | 1+1 queue | – | 3.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of training_grounds
4500 · seed 245503461
Table 2: The world
As the server publishes it
| Map | Rustafied Custom Map |
|---|---|
| Size | 4500 |
| Seed | 245503461 |
| Custom map | Download |
8. Server characteristics
Table 3: Characteristics of training_grounds
What the server publishes and what was recorded
| Address | 168.100.162.11:28085 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 15:25 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 456 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 434 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 983 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 61 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 982 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 21 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on training_grounds?
Wipes on training_grounds fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 17 days ago.
How is wipe day run on training_grounds?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 2 hours passed before the crowd peaked.
Server record
How reliable is training_grounds, and is it online now?
At the latest check, training_grounds was online. The uptime it reports puts the last restart at about 10 hours ago. 99 of 168 hours on across the last 7 full days gives an uptime of 59%. It was first seen by Rust Census on 13 September 2026.
How well does training_grounds perform?
Over the last 48 hours, server fps averaged 30; the lowest reading was 29. Buildings, deployables and everything else in the world took the entity count to 137,229. The peak memory use recorded was 3,786 MB. Players feel low fps and a rising entity count as lag.
In which location is training_grounds based?
No region is published by training_grounds. Rust Census does not look up where the machine stands; it shows where a server says it is. 168.100.162.11:28085 is its address.
On which Rust version does training_grounds operate?
Rust network protocol 2635 and build 168909 on Linux is the version training_grounds runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does training_grounds carry?
At the time of counting, training_grounds recorded 0 players. This release gives a seven-day average of 0 players.
What position does training_grounds hold in the server rankings?
For seven-day player hours, training_grounds is ranked #15,344, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry training_grounds?
Included in these Rust Census lists is training_grounds: Rust tutorial servers, Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
The tags on training_grounds: what do they indicate?
These are the tags training_grounds publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial runs here, so new players can begin; rustmaps (Custom tag): The tag is custom: it was set by the owner or by a plugin. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for training_grounds?
A custom map of size 4,500 runs on training_grounds, and its published file is available to download here.
On training_grounds, what rules and settings are in force?
No gather rate is given in the name of training_grounds. 16 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join training_grounds?
You can open the console in Rust with F1 and enter client.connect 168.100.162.11:28085; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://forum.rustafied.com/store/product/75-sea-medium/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts16 | Group limit Team size is capped at 16. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Gameplay
^t | Tutorial on The Facepunch tutorial runs here, so new players can begin. |
|---|
Other
rustmaps | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
