Statistical profileOnline
Testserver
168.100.162.11:28075 checked 10m ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- It ranks #15,318 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on Testserver
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3 days
between real wipes
On rhythm
67%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:00 UTC17d ago | 0 | – | running | 0 |
| Thu 1 Oct, 16:53 UTC27d ago | 1+1 queue | halved by day 1 | 10.2 days | 0 |
| Mon 28 Sep, 16:02 UTC30d ago | 1 | halved by day 1 | 3 days | 0 |
| Sat 26 Sep, 00:41 UTC33d ago | 1 | halved by day 1 | 2.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Testserver
3750 · seed 738648976
Table 2: The world
As the server publishes it
| Map | Rustafied Custom Map |
|---|---|
| Size | 3750 |
| Seed | 738648976 |
| Custom map | Download |
8. Server characteristics
Table 3: Characteristics of Testserver
What the server publishes and what was recorded
| Address | 168.100.162.11:28075 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 22:00 UTC |
| Hostname | – |
| First seen | 22 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 513 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 380 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 49 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 49 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 167 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Testserver wipe, and how often?
Wipes on Testserver fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 17 days 14 hours have passed since this world was made.
On Testserver, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
Server record
Is Testserver up, and how well has it held up?
At the latest check, Testserver was online. By its own reported uptime, it restarted about 7 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 22 September 2026.
How well does Testserver perform?
Average server fps over the last 48 hours was 30, with a low of 27. The world carried up to 94,000 entities, including buildings, deployables and all else. Memory use reached 4,019 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is Testserver based?
No region is published by Testserver. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 168.100.162.11:28075 is its address.
On which Rust version does Testserver operate?
This release lists Testserver on Rust network protocol 2635 and build 169606, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Testserver carry?
At the time of counting, Testserver recorded 0 players. The seven-day average for this server is 0 players.
How does Testserver compare with other servers in the rankings?
For seven-day player hours, Testserver is ranked #15,318, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Testserver?
The Rust Census lists that Testserver fits are: Rust tutorial servers, Community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
Which meanings do the tags on Testserver carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): Slots: 0; ts16 (Group limit): The limit is 16 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs169606 (Build): The server runs game build 169606; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^q (Premium): Joining requires premium status on Rust; rustmaps (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag are the tags Testserver publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Testserver?
A custom map of size 3,750 runs on Testserver, and its published file is available to download here.
What settings and rules have been listed for Testserver?
No gather rate is given in the name of Testserver. No group exceeds 16 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Joining requires premium status on Rust. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Testserver?
Enter client.connect 168.100.162.11:28075 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. Joining requires premium status on Rust. This release lists its website as https://www.rustafied.com/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players Slots: 0. |
ts16 | Group limit The limit is 16 players per team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs169606 | Build The server runs game build 169606. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^t | Tutorial on Facepunch's tutorial is available here for new players. |
|---|
Mods and access
^q | Premium Joining requires premium status on Rust. |
|---|
Other
rustmaps | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
