Statistical profileOnline
Oblivion
NA 167.237.52.5:28015 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#9,751
top 44% · #1269 in NA
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,751 of all ranked servers, the top 44%, and #1269 in NA, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Oblivion
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:33 UTC4d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Oblivion
What the server publishes and what was recorded
| Address | 167.237.52.5:28015 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 16:33 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 243 on average | 304 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 96 on average | 140 / 200 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 52 on average | 53 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 44 / 200 |
| Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 39 on average | 29 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 35 on average | 39 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Oblivion wipe, and how often?
Too few wipes of Oblivion are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 4 days 6 hours have passed since this world was made.
On Oblivion, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.
Server record
Is Oblivion up, and how well has it held up?
Oblivion is online at the time of this release. The uptime it reports puts the last restart at about 3 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up 80 of them, or 48%. The first sighting of it by Rust Census was on 7 October 2026.
What does the performance record of Oblivion show?
Over the last 48 hours, server fps averaged 56; the lowest reading was 45. Buildings, deployables and everything else in the world took the entity count to 121,761. Up to 5,335 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Oblivion based?
In North America Oblivion lists itself, with its NA tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 167.237.52.5:28015 is its address.
What version of Rust has been recorded on Oblivion?
Rust network protocol 2635 and build 168909 on Linux is the version Oblivion runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Oblivion?
The present count is 0 players on Oblivion, out of 50 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is Oblivion placed?
On player hours over the last seven days Oblivion stands at #9,751, #1,269 in North America, in the top 44% of ranked servers.
Tags, lists
Where does Oblivion appear among the Rust Census lists and filters?
These Rust Census lists include Oblivion: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Oblivion carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): In the server browser it appears under North America are the tags Oblivion publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Oblivion?
The procedural map on Oblivion is generated by the game, measures 4,500 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Oblivion?
No gather rate is given in the name of Oblivion. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Oblivion?
You can open the console in Rust with F1 and enter client.connect 167.237.52.5:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
