Statistical profileOffline
RustGETON
167.17.71.207:27000 checked 25d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,905
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,905 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on RustGETON
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
11.6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:53 UTC FW26d ago | 1 | – | running | 0 |
| Sun 20 Sep, 03:34 UTC37d ago | 1 | halved by day 2 | 11.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RustGETON
3700 · seed 0
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3700 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RustGETON
What the server publishes and what was recorded
| Address | 167.17.71.207:27000 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:53 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Reddit.com/r/PlayRust - EU Hardcore | EU · no group limit · 9 on average | 12 / 200 |
| [EU] Facepunch Hardcore 1 | EU · no group limit · monthly · 7 on average | 1 / 400 |
| [US East] Facepunch Hardcore 1 | NA · no group limit · monthly · 4 on average | 2 / 400 |
| Rustopia.gg - US Hardcore Trio | NA · no group limit · weekly · 4 on average | 2 / 75 |
| Rustafied.com - AU Hardcore | OC · no group limit · weekly · 4 on average | 2 / 100 |
| Rusticated.com - EU Hardcore Trio | Thursday Wipes | EU · no group limit · weekly · 4 on average | 1 / 150 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for RustGETON: what is it?
Too few wipes of RustGETON are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 26 days 7 hours have passed since this world was made.
How is wipe day run on RustGETON?
Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.
About the server
What does the record show for the uptime and current status of RustGETON?
RustGETON is offline at the time of this release; it was last seen 25 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 19 September 2026.
In which location is RustGETON based?
No region is published by RustGETON. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 167.17.71.207:27000 is its address.
What version of Rust has been recorded on RustGETON?
Rust network protocol 2634 and build 166494 on Linux is the version RustGETON runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does RustGETON carry?
At this release RustGETON is offline, having last been seen 25 days 14 hours ago.
What position does RustGETON hold in the server rankings?
For seven-day player hours, RustGETON is ranked #15,905, placing it in the top 70% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry RustGETON?
The Rust Census lists that RustGETON fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
What is meant by each tag shown on RustGETON?
gmhardcore (Game mode): Hardcore is the mode, with its harsher ruleset; mp10 (Max players): Slots: 10; ts0 (Group limit): Teams are disabled on this server; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags RustGETON publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for RustGETON?
Size 3,700: that is the procedural map on RustGETON, generated by the game.
On RustGETON, what rules and settings are in force?
The name of RustGETON carries no gather rate. A group limit is not published for this server. It runs hardcore, Facepunch's hardest mode. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join RustGETON?
Enter client.connect 167.17.71.207:27000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0
Game
gmhardcore | Game mode Hardcore is the mode, with its harsher ruleset. |
|---|---|
mp10 | Max players Slots: 10. |
ts0 | Group limit Teams are disabled on this server. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166494 | Build Game build: 166494. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.