Statistical profileOnline
PVE - The Last of Us
167.160.93.2:28015 checked 9m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#5,489
top 25%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,489 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on PVE - The Last of Us
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
67%
else halves by day 5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC5d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3 | halved by day 5 | 6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of PVE - The Last of Us
What the server publishes and what was recorded
| Address | 167.160.93.2:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 22:32 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 36 on average | 40 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 28 on average | 19 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 10 / 100 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 16 on average | 11 / 175 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 15 / 150 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 8 / 90 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for PVE - The Last of Us: what is it?
Wipes on PVE - The Last of Us fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 5 days 22 hours ago.
What should you expect on wipe day at PVE - The Last of Us?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 3 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the other cases, half the peak was lost by day 5.
Server record
How reliable is PVE - The Last of Us, and is it online now?
PVE - The Last of Us is online at the time of this release. The uptime it reports puts the last restart at about 28 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 13 September 2026.
Does PVE - The Last of Us hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 114,610 entities, including buildings, deployables and all else. The peak memory use recorded was 7,108 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does PVE - The Last of Us run from?
No region tag is published by PVE - The Last of Us, but its name points to North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 167.160.93.2:28015 is its address.
On which Rust version does PVE - The Last of Us operate?
Rust network protocol 2635 and build 168909 on Windows is the version PVE - The Last of Us runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for PVE - The Last of Us?
The present count is 0 players on PVE - The Last of Us, out of 50 slots. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 04:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is PVE - The Last of Us placed?
The rank for PVE - The Last of Us is #5,489 on seven-day player hours, in the top 25% of ranked servers.
Tag details
Where does PVE - The Last of Us appear among the Rust Census lists and filters?
The Rust Census lists that PVE - The Last of Us fits are: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on PVE - The Last of Us carry?
These are the tags PVE - The Last of Us publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for PVE - The Last of Us?
Size 4,250 and seed 979669: that is the procedural map on PVE - The Last of Us, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for PVE - The Last of Us?
No gather rate is recorded for PVE - The Last of Us in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join PVE - The Last of Us?
You can open the console in Rust with F1 and enter client.connect 167.160.93.2:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.