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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,289 players on 11,750 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[US] KILL DEVIL HILLS |RP|PVE|PVP|

167.160.93.167:28035 checked 23h ago

biweekly wipes moddedcarbonpve
Release date
Next release
In five minutes (00:11 UTC)
Source
Live server queries
Server address
167.160.93.167:28035
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 50

2% full

7-day average

0

peak 1

Rank

#6,915

top 31%

No wipes

resets

8 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #6,915 of all ranked servers, the top 31%, on player hours over the last seven days.
  • It makes a new world every few hours (8 this week): those are resets, not wipes.

2. Players

Figure 1: Players on [US] KILL DEVIL HILLS |RP|PVE|PVP|

Players now and over time, UTC

AveragePeak
00.250.50.75100:0005:0010:0014:0019:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020000:0005:0010:0014:0019:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC23h ago – – – 0
Sun 25 Oct, 14:13 UTC2d ago – – – 1
Sun 25 Oct, 13:58 UTC2d ago – – – 1
Sun 25 Oct, 13:06 UTC2d ago – – – 1
Sun 25 Oct, 11:56 UTC2d ago – – – 0
Sun 25 Oct, 10:35 UTC2d ago – – – 1
Sat 24 Oct, 19:44 UTC3d ago – – – 0
Sat 24 Oct, 11:54 UTC3d ago – – – 0
Sat 17 Oct, 12:19 UTC10d ago – – – 1
Sat 17 Oct, 11:55 UTC10d ago 1 – 7 days 1

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of [US] KILL DEVIL HILLS |RP|PVE|PVP|

4000 · seed 1337

Map of [US] KILL DEVIL HILLS |RP|PVE|PVP|

Table 2: The world

As the server publishes it

MapCustom Map
Size4000
Seed1337

7. Server characteristics

Table 3: Characteristics of [US] KILL DEVIL HILLS |RP|PVE|PVP|

What the server publishes and what was recorded

Address167.160.93.167:28035
Region–
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wiperesets constantly
Hostname–
First seen13 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustBambook|PVE|SKINDROPSgroups of 10+ · monthly · 1 on average1 / 2

9. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for [US] KILL DEVIL HILLS |RP|PVE|PVP|: what is it?

No reset on [US] KILL DEVIL HILLS |RP|PVE|PVP| counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server details

Is [US] KILL DEVIL HILLS |RP|PVE|PVP| up, and how well has it held up?

The latest count records [US] KILL DEVIL HILLS |RP|PVE|PVP| as offline, last seen 23 hours ago. The uptime it reports puts the last restart at about 10 minutes ago. Of the 168 hours in the last 7 full days, it was up 48 of them, or 29%. The first sighting of it by Rust Census was on 13 September 2026.

How well does [US] KILL DEVIL HILLS |RP|PVE|PVP| perform?

The figures for the last 48 hours give an average of 92 server fps and a minimum of 77. Buildings, deployables and everything else in the world took the entity count to 101,378. Up to 2,550 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

In which location is [US] KILL DEVIL HILLS |RP|PVE|PVP| based?

Its name points to North America, though [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes no region tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 167.160.93.167:28035 is its address.

Which Rust version is [US] KILL DEVIL HILLS |RP|PVE|PVP| running?

Rust network protocol 2635 and build 168909 on Windows is the version [US] KILL DEVIL HILLS |RP|PVE|PVP| runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does [US] KILL DEVIL HILLS |RP|PVE|PVP| carry?

[US] KILL DEVIL HILLS |RP|PVE|PVP| is offline at present; its last recording was 23 hours ago. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 00:00 UTC: 1 players.

What position does [US] KILL DEVIL HILLS |RP|PVE|PVP| hold in the server rankings?

The rank for [US] KILL DEVIL HILLS |RP|PVE|PVP| is #6,915 on seven-day player hours, in the top 31% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry [US] KILL DEVIL HILLS |RP|PVE|PVP|?

These Rust Census lists include [US] KILL DEVIL HILLS |RP|PVE|PVP|: Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

The tags on [US] KILL DEVIL HILLS |RP|PVE|PVP|: what do they indicate?

Read by the game's server browser, [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): This server wipes on a two-week cycle; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for [US] KILL DEVIL HILLS |RP|PVE|PVP|?

The procedural map on [US] KILL DEVIL HILLS |RP|PVE|PVP| is generated by the game, measures 4,000 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

How is [US] KILL DEVIL HILLS |RP|PVE|PVP| configured, and what rules does it keep?

The name of [US] KILL DEVIL HILLS |RP|PVE|PVP| carries no gather rate. The group cap stands at 8 players, the default for the game. roleplay is the game mode recorded, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Enter client.connect 167.160.93.167:28035 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Gameplay

^rRoleplay This is a roleplay server.
^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.