Statistical profileOffline
[US] KILL DEVIL HILLS |RP|PVE|PVP|
167.160.93.167:28035 checked 23h ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
0
peak 1
Rank
#6,915
top 31%
No wipes
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,915 of all ranked servers, the top 31%, on player hours over the last seven days.
- It makes a new world every few hours (8 this week): those are resets, not wipes.
2. Players
Figure 1: Players on [US] KILL DEVIL HILLS |RP|PVE|PVP|
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:57 UTC23h ago | – | – | – | 0 |
| Sun 25 Oct, 14:13 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 13:58 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 13:06 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 11:56 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UTC2d ago | – | – | – | 1 |
| Sat 24 Oct, 19:44 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:54 UTC3d ago | – | – | – | 0 |
| Sat 17 Oct, 12:19 UTC10d ago | – | – | – | 1 |
| Sat 17 Oct, 11:55 UTC10d ago | 1 | – | 7 days | 1 |
| Wed 14 Oct, 23:55 UTC12d ago | 1 | held half | 2.5 days | 1 |
| Wed 14 Oct, 17:54 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 16:22 UTC13d ago | 1 | – | 0.3 days | 0 |
| Sun 11 Oct, 19:29 UTC16d ago | 1 | held half | 2.9 days | 0 |
| Wed 7 Oct, 23:38 UTC19d ago | 2 | held half | 3.8 days | 0 |
| Tue 6 Oct, 11:19 UTC21d ago | 1 | – | 1.5 days | 0 |
| Mon 5 Oct, 10:13 UTC22d ago | 1 | – | 1 days | 1 |
| Tue 29 Sep, 11:09 UTC28d ago | 1 | – | 6 days | 0 |
| Sun 27 Sep, 10:59 UTC30d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 25 Sep, 22:08 UTC32d ago | – | – | – | 0 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of [US] KILL DEVIL HILLS |RP|PVE|PVP|
What the server publishes and what was recorded
| Address | 167.160.93.167:28035 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustBambook|PVE|SKINDROPS | groups of 10+ · monthly · 1 on average | 1 / 2 |
9. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for [US] KILL DEVIL HILLS |RP|PVE|PVP|: what is it?
No reset on [US] KILL DEVIL HILLS |RP|PVE|PVP| counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
Server details
Is [US] KILL DEVIL HILLS |RP|PVE|PVP| up, and how well has it held up?
The latest count records [US] KILL DEVIL HILLS |RP|PVE|PVP| as offline, last seen 23 hours ago. The uptime it reports puts the last restart at about 10 minutes ago. Of the 168 hours in the last 7 full days, it was up 48 of them, or 29%. The first sighting of it by Rust Census was on 13 September 2026.
How well does [US] KILL DEVIL HILLS |RP|PVE|PVP| perform?
The figures for the last 48 hours give an average of 92 server fps and a minimum of 77. Buildings, deployables and everything else in the world took the entity count to 101,378. Up to 2,550 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is [US] KILL DEVIL HILLS |RP|PVE|PVP| based?
Its name points to North America, though [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes no region tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 167.160.93.167:28035 is its address.
Which Rust version is [US] KILL DEVIL HILLS |RP|PVE|PVP| running?
Rust network protocol 2635 and build 168909 on Windows is the version [US] KILL DEVIL HILLS |RP|PVE|PVP| runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does [US] KILL DEVIL HILLS |RP|PVE|PVP| carry?
[US] KILL DEVIL HILLS |RP|PVE|PVP| is offline at present; its last recording was 23 hours ago. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 00:00 UTC: 1 players.
What position does [US] KILL DEVIL HILLS |RP|PVE|PVP| hold in the server rankings?
The rank for [US] KILL DEVIL HILLS |RP|PVE|PVP| is #6,915 on seven-day player hours, in the top 31% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry [US] KILL DEVIL HILLS |RP|PVE|PVP|?
These Rust Census lists include [US] KILL DEVIL HILLS |RP|PVE|PVP|: Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
The tags on [US] KILL DEVIL HILLS |RP|PVE|PVP|: what do they indicate?
Read by the game's server browser, [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): This server wipes on a two-week cycle; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for [US] KILL DEVIL HILLS |RP|PVE|PVP|?
The procedural map on [US] KILL DEVIL HILLS |RP|PVE|PVP| is generated by the game, measures 4,000 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
How is [US] KILL DEVIL HILLS |RP|PVE|PVP| configured, and what rules does it keep?
The name of [US] KILL DEVIL HILLS |RP|PVE|PVP| carries no gather rate. The group cap stands at 8 players, the default for the game. roleplay is the game mode recorded, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to [US] KILL DEVIL HILLS |RP|PVE|PVP|?
Enter client.connect 167.160.93.167:28035 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly This server wipes on a two-week cycle. |
|---|
Gameplay
^r | Roleplay This is a roleplay server. |
|---|---|
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.