Statistical profileOnline
[US|EU] Public Solo/Duo Server
167.160.89.85:28015 checked 8m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,414 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on [US|EU] Public Solo/Duo Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
3.2 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:19 UTC16d ago | 2 | – | running | 1 |
| Thu 8 Oct, 20:30 UTC19d ago | 3 | halved by day 1 | 3.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [US|EU] Public Solo/Duo Server
What the server publishes and what was recorded
| Address | 167.160.89.85:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 00:19 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 249 on average | 46 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 232 on average | 61 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 185 on average | 712 / 750 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 154 on average | 35 / 100 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 145 on average | 542 / 575 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 141 on average | 63 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on [US|EU] Public Solo/Duo Server?
The rhythm of [US|EU] Public Solo/Duo Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 16 days 1 hours have passed since this world was made.
On [US|EU] Public Solo/Duo Server, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
Server record
What does the record show for the uptime and current status of [US|EU] Public Solo/Duo Server?
At the latest check, [US|EU] Public Solo/Duo Server was online. About 15 days 23 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 8 October 2026.
What does the performance record of [US|EU] Public Solo/Duo Server show?
The figures for the last 48 hours give an average of 111 server fps and a minimum of 96. The world carried up to 40,926 entities, including buildings, deployables and all else. Memory use reached 3,154 MB at its peak. Players feel low fps and a rising entity count as lag.
Which location does [US|EU] Public Solo/Duo Server run from?
Pointing to North America is [US|EU] Public Solo/Duo Server's name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. At 167.160.89.85:28015 it is addressed.
What version of Rust has been recorded on [US|EU] Public Solo/Duo Server?
This release lists [US|EU] Public Solo/Duo Server on Rust network protocol 2634 and build 167398, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for [US|EU] Public Solo/Duo Server?
At counting time [US|EU] Public Solo/Duo Server recorded 0 players across 50 slots. Averaged across seven days, the count is 0 players.
What position does [US|EU] Public Solo/Duo Server hold in the server rankings?
For seven-day player hours, [US|EU] Public Solo/Duo Server is ranked #15,414, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry [US|EU] Public Solo/Duo Server?
These Rust Census lists include [US|EU] Public Solo/Duo Server: Community servers and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on [US|EU] Public Solo/Duo Server: what do they indicate?
These are the tags [US|EU] Public Solo/Duo Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for [US|EU] Public Solo/Duo Server?
The procedural map on [US|EU] Public Solo/Duo Server is generated by the game, measures 2,800 and carries seed 346781. Because one size and seed give one map, RustMaps can display it from this page.
On [US|EU] Public Solo/Duo Server, what rules and settings are in force?
No gather rate is given in the name of [US|EU] Public Solo/Duo Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join [US|EU] Public Solo/Duo Server?
You can open the console in Rust with F1 and enter client.connect 167.160.89.85:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167398 | Build The server runs game build 167398. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.