Statistical profileOnline
A Rust Server
166.1.144.13:25957 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on A Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.5 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 03:32 UTC20d ago | 0 | – | running | 0 |
| Wed 7 Oct, 21:24 UTC22d ago | 1 | – | 1.3 days | 0 |
| Wed 30 Sep, 06:41 UTC29d ago | 3 | halved by day 1 | 7.6 days | 0 |
| Sat 26 Sep, 17:58 UTC33d ago | 5+1 queue | halved by day 1 | 3.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Rust Server
What the server publishes and what was recorded
| Address | 166.1.144.13:25957 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 21:24 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 201 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 281 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 763 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 44 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 854 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 669 / 725 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on A Rust Server?
Wipes on A Rust Server fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 22 days.
On A Rust Server, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
About the server
Is A Rust Server up, and how well has it held up?
This release records A Rust Server as online. By its own reported uptime, it restarted about 17 days 17 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 21 September 2026.
What does the performance record of A Rust Server show?
The figures for the last 48 hours give an average of 103 server fps and a minimum of 8. The world carried up to 47,320 entities, including buildings, deployables and all else. Memory use reached 3,667 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is A Rust Server based?
No region is given by A Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 166.1.144.13:25957 is its address.
On which Rust version does A Rust Server operate?
This release lists A Rust Server on Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on A Rust Server?
The present count is 0 players on A Rust Server, out of 40 slots. The seven-day average for this server is 0 players.
What position does A Rust Server hold in the server rankings?
The rank for A Rust Server is #15,268 on seven-day player hours, in the top 68% of ranked servers.
Tags, lists
Where does A Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is A Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on A Rust Server: what do they indicate?
These are the tags A Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on A Rust Server?
Size 3,000 and seed 1: that is the procedural map on A Rust Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for A Rust Server?
No gather rate is given in the name of A Rust Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to A Rust Server?
You can open the console in Rust with F1 and enter client.connect 166.1.144.13:25957; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://aurorix.net.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.