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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,135 players on 11,892 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RUST Server 50/70

164.152.123.227:28055 checked 8m ago

Release date
Next release
In five minutes (17:25 UTC)
Source
Live server queries
Server address
164.152.123.227:28055
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 400

0% full

7-day average

0

peak –

Rank

#15,327

top 69%

Last wipe

214d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 400 slots.
  • It ranks #15,327 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 214d ago.

2. Players

Figure 1: Players on RUST Server 50/70

Players now and over time, UTC

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020018:0003:0012:0022:0007:0016:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RUST Server 50/70

3500 · seed 648252

Map of RUST Server 50/70

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed648252
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RUST Server 50/70

What the server publishes and what was recorded

Address164.152.123.227:28055
Region– · uk1
Max players400
Group limit8, the default
Wipe schedule–
Last wipe29 Mar 2026, 09:08 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average366 / 425
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average457 / 500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average980 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average53 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average964 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average32 / 250

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on RUST Server 50/70?

The rhythm of RUST Server 50/70's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 214 days 8 hours ago.

Server record

What does the record show for the uptime and current status of RUST Server 50/70?

At the latest check, RUST Server 50/70 was online. By its own reported uptime, it restarted about 23 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.

Does RUST Server 50/70 hold a steady frame rate and connection?

Average server fps over the last 48 hours was 102, with a low of 91. The world carried up to 71,410 entities, including buildings, deployables and all else. Up to 2,623 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for RUST Server 50/70?

A region is not published by RUST Server 50/70, and its region code is uk1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 164.152.123.227:28055 it is addressed.

On which Rust version does RUST Server 50/70 operate?

Rust network protocol 2622 and build 146875 on Windows is the version RUST Server 50/70 runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for RUST Server 50/70?

The present count is 0 players on RUST Server 50/70, out of 400 slots. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is RUST Server 50/70 placed?

The rank for RUST Server 50/70 is #15,327 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does RUST Server 50/70 appear among the Rust Census lists and filters?

These Rust Census lists include RUST Server 50/70: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RUST Server 50/70 carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp400 (Max players): 400 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2622 (Protocol): Your game must run protocol 2622 to join; cs146875 (Build): Build 146875 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): uk1 is the region code this server carries are the tags RUST Server 50/70 publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for RUST Server 50/70?

The procedural map on RUST Server 50/70 is generated by the game, measures 3,500 and carries seed 648252. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for RUST Server 50/70?

The name of RUST Server 50/70 carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to RUST Server 50/70?

Enter client.connect 164.152.123.227:28055 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp400,ptrak,$ruk1,v2622,gmrust,cs146875,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp400Max players 400 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2622Protocol Your game must run protocol 2622 to join.
cs146875Build Build 146875 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$ruk1Region code uk1 is the region code this server carries.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.