Statistical profileOnline
Revline
164.152.123.226:28045 checked 9m ago
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1. Main points
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 30 slots.
- It ranks #15,327 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Revline
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 22:41 UTC24d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Revline
3500 · seed 0
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Revline
What the server publishes and what was recorded
| Address | 164.152.123.226:28045 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 22:41 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Alias RPG Season 10 [PVE,RU] | EU · groups of 8+ · biweekly · 11 on average | 9 / 100 |
| Krizalium | PvE Hardcore | No Map | Loot Scarcity | AI | groups of 16+ · monthly · 8 on average | 6 / 51 |
| [RU] GoPVE / Hardcore / NPC / AI / Raid | EU · no group limit · monthly · 6 on average | 10 / 96 |
| RustNK - Custom Hardcore PvE, NPCs, Events & Quests | NA · no group limit · biweekly · 4 on average | 7 / 50 |
| OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progression | groups of 8+ · monthly · 4 on average | 5 / 50 |
| Primal Earth PvE | Hardcore Progression | Rock to AK | groups of 8+ · biweekly · 4 on average | 4 / 25 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Revline?
With too few wipes of Revline on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 24 days 18 hours have passed since this world was made.
What should you expect on wipe day at Revline?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.
Server record
How reliable is Revline, and is it online now?
At the latest check, Revline was online. By its own reported uptime, it restarted about 4 days 23 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 4 October 2026.
What does the performance record of Revline show?
Average server fps over the last 48 hours was 109, with a low of 92. Buildings, deployables and everything else in the world took the entity count to 69,820. The peak memory use recorded was 2,721 MB. Players feel low fps and a rising entity count as lag.
Which location does Revline run from?
No region is given by Revline. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 164.152.123.226:28045 is its address.
What version of Rust has been recorded on Revline?
The version in use on Revline is Rust network protocol 2634 and build 166652 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Revline carry?
The present count is 0 players on Revline, out of 30 slots. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is Revline placed?
For seven-day player hours, Revline is ranked #15,327, placing it in the top 69% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Revline?
Included in these Rust Census lists is Revline: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.
Which meanings do the tags on Revline carry?
These are the tags Revline publishes for the game's server browser to read: gmhardcore (Game mode): This is hardcore, which runs on a harsher ruleset; mp30 (Max players): 30 slots are available; ts0 (Group limit): Teams are disabled on this server; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Revline?
The procedural map on Revline is generated by the game and measures 3,500.
On Revline, what rules and settings are in force?
The name of Revline carries no gather rate. No group limit is published. It runs hardcore, Facepunch's hardest mode. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Revline?
You can open the console in Rust with F1 and enter client.connect 164.152.123.226:28045; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2634,^p,gmhardcore,cs166652,ts0,^o^z
Game
gmhardcore | Game mode This is hardcore, which runs on a harsher ruleset. |
|---|---|
mp30 | Max players 30 slots are available. |
ts0 | Group limit Teams are disabled on this server. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.